--- /dev/null
+import math
+import curses
+
+from client.config.world_data import world_data
+
+
+def win_map(self):
+ win_size = self.size
+ offset = [0, 0]
+ for i in range(2):
+ if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \
+ win_size[i] < world_data["map_size"] * (i + 1):
+ if world_data["map_center"][i] * (i + 1) \
+ < world_data["map_size"] * (i + 1) - win_size[i] / 2:
+ offset[i] = world_data["map_center"][i] * (i + 1) \
+ - int(win_size[i] / 2)
+ if i == 1:
+ offset[1] = offset[1] + world_data["map_center"][0] % 2
+ else:
+ offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
+ winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
+ winmap = []
+ curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE)
+ curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
+ for y in range(world_data["map_size"]):
+ for x in range(world_data["map_size"]):
+ char = world_data["fov_map"][y * world_data["map_size"] + x]
+ if world_data["look_mode"] and y == world_data["map_center"][0] \
+ and x == world_data["map_center"][1]:
+ if char == " ":
+ char = \
+ world_data["mem_map"][y * world_data["map_size"] + x]
+ winmap += [(char, curses.A_REVERSE), (" ", curses.A_REVERSE)]
+ continue
+ if char == " ":
+ char = world_data["mem_map"][y * world_data["map_size"] + x]
+ attribute = curses.color_pair(1) if char == " " \
+ else curses.color_pair(2)
+ winmap += [(char, attribute), (" ", attribute)]
+ else:
+ winmap += char + " "
+ if y % 2 == 0:
+ winmap += " "
+ return offset, winmap_size, winmap
+
+
+def win_inventory(self):
+ win_size = self.size
+ winmap = []
+ winmap_size = [0, win_size[1]]
+ for line in world_data["inventory"]:
+ winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
+ else len(line)
+ count = 0
+ for line in world_data["inventory"]:
+ padding_size = winmap_size[1] - len(line)
+ line += (" " * padding_size)
+ if count == world_data["inventory_selection"]:
+ line_new = []
+ for x in range(len(line)):
+ line_new += [(line[x], curses.A_REVERSE)]
+ line = line_new
+ winmap += line
+ winmap_size[0] = winmap_size[0] + 1
+ count += 1
+ offset = [0, 0]
+ if world_data["inventory_selection"] > win_size[0]/2:
+ if world_data["inventory_selection"] < len(world_data["inventory"]) \
+ - win_size[0]/2:
+ offset[0] = world_data["inventory_selection"] - int(win_size[0]/2)
+ else:
+ offset[0] = len(world_data["inventory"]) - win_size[0]
+ return offset, winmap_size, winmap
+
+
+def win_look(self):
+ winmap = ""
+ winmap_size = [0, 0]
+ for line in world_data["look"]:
+ winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
+ else len(line)
+ for line in world_data["look"]:
+ padding_size = winmap_size[1] - len(line)
+ winmap += line + (" " * padding_size)
+ winmap_size[0] = winmap_size[0] + 1
+ offset = [world_data["look_scroll"], 0]
+ return offset, winmap_size, winmap
+
+
+def win_info(self):
+ winmap = "T: " + str(world_data["turn"]) \
+ + " H: " + str(world_data["lifepoints"]) \
+ + " S: " + str(world_data["satiation"])
+ winmap_size = [1, len(winmap)]
+ offset = [0, 0]
+ return offset, winmap_size, winmap
+
+
+def win_log(self):
+ win_size = self.size
+ offset = [0, 0]
+ winmap = ""
+ number_of_lines = 0
+ for line in world_data["log"]:
+ number_of_lines += math.ceil(len(line) / win_size[1])
+ padding_size = win_size[1] - (len(line) % win_size[1])
+ winmap += line + (padding_size * " ")
+ if number_of_lines < win_size[0]:
+ winmap = (" " * win_size[1] * (win_size[0] - number_of_lines)) + winmap
+ number_of_lines = win_size[0]
+ elif number_of_lines > win_size[0]:
+ offset[0] = number_of_lines - win_size[0]
+ winmap_size = [number_of_lines, win_size[1]]
+ return offset, winmap_size, winmap
#!/usr/bin/python3
import curses
-import math
import os
import signal
import time
+from client.config.world_data import world_data
+from client.config.io import io
+from client.config.commands import commands
+from client.config.windows import windows_config
+from client.query_mapcell import query_mapcell
+
+
+import types
+class Window:
+ def __init__(self, title, draw_function, size):
+ self.title = title
+ self.draw = types.MethodType(draw_function, self)
+ self.size = size
+
+
def set_window_geometries():
- def set_window_size():
- win["size"], win["start"] = [0, 0], [0, 0]
- win["size"][0] = win["config"][0]
- if (win["config"][0] == 0):
- win["size"][0] = screen_size[0] - sep_size
- elif (win["config"][0] < 0):
- win["size"][0] = screen_size[0] + win["config"][0] - sep_size
- win["size"][1] = win["config"][1]
- if (win["config"][1] == 0):
- win["size"][1] = screen_size[1]
- elif (win["config"][1] < 0):
- win["size"][1] = screen_size[1] + win["config"][1]
-
- def place_window():
+ def size_window(config):
+ size = [0, 0]
+ size[0] = config[0]
+ if (config[0] == 0):
+ size[0] = screen_size[0] - sep_size
+ elif (config[0] < 0):
+ size[0] = screen_size[0] + config[0] - sep_size
+ size[1] = config[1]
+ if (config[1] == 0):
+ size[1] = screen_size[1]
+ elif (config[1] < 0):
+ size[1] = screen_size[1] + config[1]
+ return size
+
+ def place_window(win):
win_i = windows.index(win)
# If win is first window, it goes into the top left corner.
- win["start"][0] = 0 + sep_size
- win["start"][1] = 0
+ win.start = [0 + sep_size, 0]
if (win_i > 0):
# If not, get win's closest predecessor starting a new stack on the
win_top = None
for i in range(win_i - 1, -1, -1):
win_top = windows[i]
- if (win_top["start"][0] == 0 + sep_size):
+ if (win_top.start[0] == 0 + sep_size):
break
- win["start"][1] = win_top["start"][1] + win_top["size"][1] \
- + sep_size
+ win.start[1] = win_top.start[1] + win_top.size[1] + sep_size
# If enough space is found below win's predecessor, fit win's top
# left corner to that predecessor's bottom left corner.
win_prev = windows[win_i - 1]
- next_free_y = win_prev["start"][0] + win_prev["size"][0] + sep_size
- if (win["size"][1] <= win_prev["size"][1] and
- win["size"][0] <= screen_size[0] - next_free_y):
- win["start"][1] = win_prev["start"][1]
- win["start"][0] = next_free_y
+ next_free_y = win_prev.start[0] + win_prev.size[0] + sep_size
+ if (win.size[1] <= win_prev.size[1] and
+ win.size[0] <= screen_size[0] - next_free_y):
+ win.start[1] = win_prev.start[1]
+ win.start[0] = next_free_y
# If that fails, try to fit win's top left corner to the top right
# corner of its closest predecessor win_test 1) below win_top (see
while (win_test != win_top):
for i in range(win_i - 2, -1, -1):
win_high = windows[i]
- if win_test["start"][0] > win_high["start"][0]:
+ if win_test.start[0] > win_high.start[0]:
break
- next_free_y = win_high["start"][0] + win_high["size"][0] \
+ next_free_y = win_high.start[0] + win_high.size[0] \
+ sep_size
- first_free_x = win_test["start"][1] + win_test["size"][1] \
+ first_free_x = win_test.start[1] + win_test.size[1] \
+ sep_size
- last_free_x = win_high["start"][1] + win_high["size"][1]
- if (win["size"][0] <= screen_size[0] - next_free_y and
- win["size"][1] <= last_free_x - first_free_x):
- win["start"][1] = first_free_x
- win["start"][0] = next_free_y
+ last_free_x = win_high.start[1] + win_high.size[1]
+ if (win.size[0] <= screen_size[0] - next_free_y and
+ win.size[1] <= last_free_x - first_free_x):
+ win.start[1] = first_free_x
+ win.start[0] = next_free_y
break
win_test = win_high
curses.endwin()
stdscr = curses.initscr()
screen_size = stdscr.getmaxyx()
- for win in windows:
- set_window_size()
- place_window()
+ for config in windows_config:
+ size = size_window(config["config"])
+ window = Window(config["title"], config["func"], size)
+ windows.append(window)
+ place_window(window)
cursed_main.redraw = True
def draw_window_border_lines():
for win in windows:
for k in range(2):
- j = win["start"][int(k == 0)] - sep_size
+ j = win.start[int(k == 0)] - sep_size
if (j >= 0 and j < screen_size[int(k == 0)]):
- start = win["start"][k]
- end = win["start"][k] + win["size"][k]
+ start = win.start[k]
+ end = win.start[k] + win.size[k]
end = end if end < screen_size[k] else screen_size[k]
if k:
[healthy_addch(j, i, '-') for i in range(start, end)]
def draw_window_border_corners():
for win in windows:
- up = win["start"][0] - sep_size
- down = win["start"][0] + win["size"][0]
- left = win["start"][1] - sep_size
- right = win["start"][1] + win["size"][1]
+ up = win.start[0] - sep_size
+ down = win.start[0] + win.size[0]
+ left = win.start[1] - sep_size
+ right = win.start[1] + win.size[1]
if (up >= 0 and up < screen_size[0]):
if (left >= 0 and left < screen_size[1]):
healthy_addch(up, left, '+')
def draw_window_titles():
for win in windows:
- title = " " + win["title"] + " "
- if len(title) <= win["size"][1]:
- y = win["start"][0] - 1
- start_x = win["start"][1] + int((win["size"][1] \
- - len(title))/2)
+ title = " " + win.title + " "
+ if len(title) <= win.size[1]:
+ y = win.start[0] - 1
+ start_x = win.start[1] + int((win.size[1] - len(title))/2)
for x in range(len(title)):
healthy_addch(y, start_x + x, title[x])
"""
stop = [0, 0]
for i in range(2):
- stop[i] = win["size"][i] + offset[i]
+ stop[i] = win.size[i] + offset[i]
if stop[i] >= winmap_size[i]:
stop[i] = winmap_size[i]
for y in range(offset[0], stop[0]):
if len(cell) > 1:
attr = cell[1]
cell = cell[0]
- y_in_screen = win["start"][0] + (y - offset[0])
- x_in_screen = win["start"][1] + (x - offset[1])
+ y_in_screen = win.start[0] + (y - offset[0])
+ x_in_screen = win.start[1] + (x - offset[1])
if (y_in_screen < screen_size[0]
and x_in_screen < screen_size[1]):
healthy_addch(y_in_screen, x_in_screen, cell, attr)
def draw_scroll_hints():
def draw_scroll_string(n_lines_outside):
hint = ' ' + str(n_lines_outside + 1) + ' more ' + unit + ' '
- if len(hint) <= win["size"][ni]:
- non_hint_space = win["size"][ni] - len(hint)
+ if len(hint) <= win.size[ni]:
+ non_hint_space = win.size[ni] - len(hint)
hint_offset = int(non_hint_space / 2)
- for j in range(win["size"][ni] - non_hint_space):
- pos_2 = win["start"][ni] + hint_offset + j
+ for j in range(win.size[ni] - non_hint_space):
+ pos_2 = win.start[ni] + hint_offset + j
x, y = (pos_2, pos_1) if ni else (pos_1, pos_2)
healthy_addch(y, x, hint[j], curses.A_REVERSE)
def draw_scroll_arrows(ar1, ar2):
- for j in range(win["size"][ni]):
- pos_2 = win["start"][ni] + j
+ for j in range(win.size[ni]):
+ pos_2 = win.start[ni] + j
x, y = (pos_2, pos_1) if ni else (pos_1, pos_2)
healthy_addch(y, x, ar1 if ni else ar2, curses.A_REVERSE)
for i in range(2):
ni = int(i == 0)
unit = 'rows' if ni else 'columns'
if (offset[i] > 0):
- pos_1 = win["start"][i]
+ pos_1 = win.start[i]
draw_scroll_arrows('^', '<')
draw_scroll_string(offset[i])
- if (winmap_size[i] > offset[i] + win["size"][i]):
- pos_1 = win["start"][i] + win["size"][i] - 1
+ if (winmap_size[i] > offset[i] + win.size[i]):
+ pos_1 = win.start[i] + win.size[i] - 1
draw_scroll_arrows('v', '>')
draw_scroll_string(winmap_size[i] - offset[i]
- - win["size"][i])
+ - win.size[i])
for win in windows:
- offset, winmap_size, winmap = win["func"]()
+ logfile = open("logfile", "a")
+ logfile.write(repr(Window) + "\n")
+ logfile.write(repr(win) + "\n")
+ logfile.close()
+ offset, winmap_size, winmap = win.draw()
draw_winmap()
draw_scroll_hints()
read_message_queue.parse_thingshere = False
-def query_mapcell():
- command_sender("THINGS_HERE " + str(world_data["map_center"][0]) + " "
- + str(world_data["map_center"][1]))()
- world_data["look"] = ["(polling)"]
-
-
def cursed_main(stdscr):
def ping_test():
read_message_queue()
-def win_map():
- win_size = next(win["size"] for win in windows if win["func"] == win_map)
- offset = [0, 0]
- for i in range(2):
- if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \
- win_size[i] < world_data["map_size"] * (i + 1):
- if world_data["map_center"][i] * (i + 1) \
- < world_data["map_size"] * (i + 1) - win_size[i] / 2:
- offset[i] = world_data["map_center"][i] * (i + 1) \
- - int(win_size[i] / 2)
- if i == 1:
- offset[1] = offset[1] + world_data["map_center"][0] % 2
- else:
- offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
- winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
- winmap = []
- curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE)
- curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
- for y in range(world_data["map_size"]):
- for x in range(world_data["map_size"]):
- char = world_data["fov_map"][y * world_data["map_size"] + x]
- if world_data["look_mode"] and y == world_data["map_center"][0] \
- and x == world_data["map_center"][1]:
- if char == " ":
- char = \
- world_data["mem_map"][y * world_data["map_size"] + x]
- winmap += [(char, curses.A_REVERSE), (" ", curses.A_REVERSE)]
- continue
- if char == " ":
- char = world_data["mem_map"][y * world_data["map_size"] + x]
- attribute = curses.color_pair(1) if char == " " \
- else curses.color_pair(2)
- winmap += [(char, attribute), (" ", attribute)]
- else:
- winmap += char + " "
- if y % 2 == 0:
- winmap += " "
- return offset, winmap_size, winmap
-
-
-def win_inventory():
- win_size = next(win["size"] for win in windows
- if win["func"] == win_inventory)
- winmap = []
- winmap_size = [0, win_size[1]]
- for line in world_data["inventory"]:
- winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
- else len(line)
- count = 0
- for line in world_data["inventory"]:
- padding_size = winmap_size[1] - len(line)
- line += (" " * padding_size)
- if count == world_data["inventory_selection"]:
- line_new = []
- for x in range(len(line)):
- line_new += [(line[x], curses.A_REVERSE)]
- line = line_new
- winmap += line
- winmap_size[0] = winmap_size[0] + 1
- count += 1
- offset = [0, 0]
- if world_data["inventory_selection"] > win_size[0]/2:
- if world_data["inventory_selection"] < len(world_data["inventory"]) \
- - win_size[0]/2:
- offset[0] = world_data["inventory_selection"] - int(win_size[0]/2)
- else:
- offset[0] = len(world_data["inventory"]) - win_size[0]
- return offset, winmap_size, winmap
-
-
-def win_look():
- winmap = ""
- winmap_size = [0, 0]
- for line in world_data["look"]:
- winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
- else len(line)
- for line in world_data["look"]:
- padding_size = winmap_size[1] - len(line)
- winmap += line + (" " * padding_size)
- winmap_size[0] = winmap_size[0] + 1
- offset = [world_data["look_scroll"], 0]
- return offset, winmap_size, winmap
-
-
-def win_info():
- winmap = "T: " + str(world_data["turn"]) \
- + " H: " + str(world_data["lifepoints"]) \
- + " S: " + str(world_data["satiation"])
- winmap_size = [1, len(winmap)]
- offset = [0, 0]
- return offset, winmap_size, winmap
-
-
-def win_log():
- win_size = next(win["size"] for win in windows if win["func"] == win_log)
- offset = [0, 0]
- winmap = ""
- number_of_lines = 0
- for line in world_data["log"]:
- number_of_lines += math.ceil(len(line) / win_size[1])
- padding_size = win_size[1] - (len(line) % win_size[1])
- winmap += line + (padding_size * " ")
- if number_of_lines < win_size[0]:
- winmap = (" " * win_size[1] * (win_size[0] - number_of_lines)) + winmap
- number_of_lines = win_size[0]
- elif number_of_lines > win_size[0]:
- offset[0] = number_of_lines - win_size[0]
- winmap_size = [number_of_lines, win_size[1]]
- return offset, winmap_size, winmap
-
-
-def command_quit():
- command_sender("QUIT")()
- raise SystemExit("Received QUIT command, forwarded to server, leaving.")
-
-
-def command_toggle_look_mode():
- if not world_data["look_mode"]:
- world_data["look_mode"] = True
- else:
- world_data["look_mode"] = False
- world_data["map_center"] = world_data["avatar_position"]
- query_mapcell()
-
-
-def command_sender(string, int_field=None):
- def command_send():
- int_string = ""
- if int_field:
- int_string = " " + str(world_data[int_field])
- io["file_out"].write(string + int_string + "\n")
- io["file_out"].flush()
- return command_send
-
-
-def command_looker(string):
- def command_look():
- if string == "west" \
- and world_data["map_center"][1] > 0:
- world_data["map_center"][1] -= 1
- elif string == "east" \
- and world_data["map_center"][1] < world_data["map_size"] - 1:
- world_data["map_center"][1] += 1
- else:
- y_unevenness = world_data["map_center"][0] % 2
- y_evenness = int(not(y_unevenness))
- if string[6:] == "west" and \
- world_data["map_center"][1] > -y_unevenness:
- if string[:5] == "north" and world_data["map_center"][0] > 0:
- world_data["map_center"][0] -= 1
- world_data["map_center"][1] -= y_evenness
- if string[:5] == "south" and world_data["map_center"][0] \
- < world_data["map_size"] - 1:
- world_data["map_center"][0] += 1
- world_data["map_center"][1] -= y_evenness
- elif string[6:] == "east" and world_data["map_center"][1] \
- < world_data["map_size"] - y_unevenness:
- if string[:5] == "north" and world_data["map_center"][0] > 0:
- world_data["map_center"][0] -= 1
- world_data["map_center"][1] += y_unevenness
- if string[:5] == "south" and world_data["map_center"][0] \
- < world_data["map_size"] - 1:
- world_data["map_center"][0] += 1
- world_data["map_center"][1] += y_unevenness
- query_mapcell()
- return command_look
-
-
-def command_look_scroller(string):
- def command_look_scroll():
- win_size = next(win["size"] for win in windows
- if win["func"] == win_look)
- if string == "up" and world_data["look_scroll"] > 0:
- world_data["look_scroll"] -= 1
- elif string == "down" and world_data["look_scroll"] \
- < len(world_data["look"]) - win_size[0]:
- world_data["look_scroll"] += 1
- return command_look_scroll
-
-
-def command_inventory_selector(string):
- def command_inventory_select():
- if string == "up" and world_data["inventory_selection"] > 0:
- world_data["inventory_selection"] -= 1
- elif string == "down" and world_data["inventory_selection"] \
- < len(world_data["inventory"]) - 1:
- world_data["inventory_selection"] += 1
- return command_inventory_select
-
-
-windows = [
- {"config": [1, 33], "func": win_info, "title": "Info"},
- {"config": [-7, 33], "func": win_log, "title": "Log"},
- {"config": [4, 16], "func": win_inventory, "title": "Inventory"},
- {"config": [4, 16], "func": win_look, "title": "Things here"},
- {"config": [0, -34], "func": win_map, "title": "Map"}
-]
-io = {
- "path_out": "server/in",
- "path_in": "server/out",
- "path_worldstate": "server/worldstate"
-}
-commands = {
- "A": (command_sender("ai"),),
- "D": (command_sender("drop", "inventory_selection"),),
- "J": (command_look_scroller("down"),),
- "K": (command_look_scroller("up"),),
- "P": (command_sender("pick_up"),),
- "Q": (command_quit,),
- "U": (command_sender("use", "inventory_selection"),),
- "W": (command_sender("wait"),),
- "c": (command_sender("move south-east"), command_looker("south-east")),
- "d": (command_sender("move east"), command_looker("east")),
- "e": (command_sender("move north-east"), command_looker("north-east")),
- "j": (command_inventory_selector("down"),),
- "k": (command_inventory_selector("up"),),
- "l": (command_toggle_look_mode,),
- "s": (command_sender("move west"), command_looker("west")),
- "w": (command_sender("move north-west"), command_looker("north-west")),
- "x": (command_sender("move south-west"), command_looker("south-west")),
-}
message_queue = {
"open_end": False,
"messages": []
}
-world_data = {
- "avatar_position": [-1, -1],
- "fov_map": "",
- "inventory": [],
- "inventory_selection": 0,
- "lifepoints": -1,
- "look": [],
- "look_mode": False,
- "look_scroll": 0,
- "log": [
-"QUICK COMMAND OVERVIEW: "
-"Move through map with 'w', 'e', 's', 'd', 'x', 'c'. "
-"Pick up things with 'P', drop a thing selected from the inventory with 'D' "
-"or use it with 'P'. "
-"Move through inventory selection with 'j' and 'k'. "
-"Toggle looking around mode with 'l'. "
-"Scroll 'Things here' window with 'J' and 'K'. "
-"Let AI decide next move with 'A'. "
-"Quit with 'Q'. ",
-"STATS OVERVIEW: "
-"'T': Turn; 'H': Health (the higher, the better); "
-"'S': Satiation (the closer to zero, the better).",
-"See README file for more help."
-],
- "map_center": [-1, -1],
- "map_size": 0,
- "mem_map": "",
- "satiation": -1,
- "turn": -1
-}
sep_size = 1 # Width of inter-window borders and title bars.
stdscr = None
screen_size = [0,0]
-
+windows = []
try:
if (not os.access(io["path_out"], os.F_OK)):