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Moved line to make refactoring easier.
author
Christian Heller
<c.heller@plomlompom.de>
Mon, 24 Jun 2013 14:37:43 +0000
(16:37 +0200)
committer
Christian Heller
<c.heller@plomlompom.de>
Mon, 24 Jun 2013 14:37:43 +0000
(16:37 +0200)
src/roguelike.c
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diff --git
a/src/roguelike.c
b/src/roguelike.c
index b38c01b2ceb6b786c718bcb8894d0fe8e9623dec..c823482058aee71c5e7039c276f6daaf995cf56b 100644
(file)
--- a/
src/roguelike.c
+++ b/
src/roguelike.c
@@
-173,10
+173,10
@@
void move_player (struct World * world, char d) {
void player_wait (struct World * world) {
// Make player wait one turn.
+ update_log (world, "\nYou wait.");
if (1 == world->interactive)
record_action(0);
- next_turn (world);
- update_log (world, "\nYou wait."); }
+ next_turn (world); }
void toggle_window (struct WinMeta * win_meta, struct Win * win) {
// Toggle display of window win.