from server.actions import actor_move
test = actor_move(t)
- if 2 == len(test):
- if test[0] > 0:
- if world_db["FAVOR_STAGE"] >= 3 and \
- test[1] == world_db["ANIMAL_0"]:
- world_db["GOD_FAVOR"] += 125
+ if test != None:
+ if 2 == len(test):
+ if test[0] > 0:
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ test[1] == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 125
+ elif t == world_db["Things"][0]:
+ world_db["GOD_FAVOR"] -= 2 * test[1]
elif t == world_db["Things"][0]:
- world_db["GOD_FAVOR"] -= 2 * test[1]
- elif t == world_db["Things"][0]:
- world_db["GOD_FAVOR"] -= 1
- elif 3 == len(test):
- if (t == world_db["Things"][0] and
- test[1] == world_db["altar"][0] and
- test[2] == world_db["altar"][1]):
- enter_altar()
+ world_db["GOD_FAVOR"] -= 1
+ elif 3 == len(test):
+ if (t == world_db["Things"][0] and
+ test[1] == world_db["altar"][0] and
+ test[2] == world_db["altar"][1]):
+ enter_altar()
def actor_move_attempts_hook(t, move_result, pos):
if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
world_db["GOD_FAVOR"] -= 10
world_db["MAP"][pos] = ord(".")
i = 3 if case_X else 1
+ from server.new_thing import new_Thing
for i in range(i):
tid = id_setter(-1, "Things")
- world_db["Things"][tid] = \
- new_Thing(world_db["LUMBER"],
+ world_db["Things"][tid] = new_Thing(world_db["LUMBER"],
(move_result[1], move_result[2]))
build_fov_map(t)
return True
return False
return True
-def play_move(str_arg):
- if action_exists("move"):
- from server.config.world_data import directions_db, symbols_passable
- t = world_db["Things"][0]
- if not str_arg in directions_db:
- print("Illegal move direction string.")
- return
- dir = ord(directions_db[str_arg])
- global mv_yx_in_dir_legal
- move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
- if 1 == move_result[0]:
- pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord("~") == world_db["MAP"][pos]:
- log("You can't SWIM.")
- return
- if (ord("X") == world_db["MAP"][pos]
- or ord("|") == world_db["MAP"][pos]):
- carries_axe = False
- for id in t["T_CARRIES"]:
- type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
- world_db["Things"][0]["T_ARGUMENT"] = dir
- set_command("move")
- return
- if chr(world_db["MAP"][pos]) in symbols_passable:
- world_db["Things"][0]["T_ARGUMENT"] = dir
+def play_move_attempt_hook(t, direction, pos):
+ if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
+ carries_axe = False
+ for tid in t["T_CARRIES"]:
+ ty = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
+ world_db["Things"][0]["T_ARGUMENT"] = direction
set_command("move")
- return
- log("You CAN'T move there.")
+ return True
+ return False
def play_use(str_arg):
if action_exists("use"):
commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
commands_db["use"] = (1, False, play_use)
-commands_db["move"] = (1, False, play_move)
commands_db["pickup"] = (0, False, play_pickup)
import server.config.commands
server.config.commands.command_worldactive_test_hook = \
command_worldactive_test_hook
+server.config.commands.play_move_attempt_hook = play_move_attempt_hook
import server.config.misc
server.config.misc.make_map_func = make_map
if not str_arg in directions_db:
print("Illegal move direction string.")
return
- dir = ord(directions_db[str_arg])
+ d = ord(directions_db[str_arg])
from server.utils import mv_yx_in_dir_legal
- move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
+ move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
if ord("~") == world_db["MAP"][pos]:
log("You can't SWIM.")
return
+ from server.config.commands import play_move_attempt_hook
+ if play_move_attempt_hook(t, d, pos):
+ return
if chr(world_db["MAP"][pos]) in symbols_passable:
- world_db["Things"][0]["T_ARGUMENT"] = dir
+ world_db["Things"][0]["T_ARGUMENT"] = d
set_command("move")
return
log("You CAN'T move there.")