* appropriate quit message to write to stdout when the client winds down. Call
* reset_windows() on receiving a SIGWINCH. Abort on assumed server death if the
* server's out file does not get updated, even on PING requests. Re-focus map
- * view on player if world.focus_each_turn is set.
+ * view on player if world.focus_each_turn is set. Messages from the out file
+ * are put together on the queue first, from which only complete (\n-delimited)
+ * messages are read. Queues of messages are worked through completely / emptied
+ * before any re-drawing happens.
*/
extern char * io_loop();