raise RuntimeError("No score map allocated for get_map_score().")
return result
- def animate_in_fov(Thing):
- if Thing["carried"] or Thing == t or not Thing["T_LIFEPOINTS"]:
+ def animate_in_fov(Thing, maplength):
+ if not Thing["T_LIFEPOINTS"] or Thing["carried"] or Thing == t:
return False
- pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"]
- if ord("v") == t["fovmap"][pos]:
+ pos = Thing["T_POSY"] * maplength + Thing["T_POSX"]
+ if 118 == t["fovmap"][pos]: # optimization: 118 = ord("v")
return True
def good_attack_target(v):
return False
def seeing_thing():
+ maplength = world_db["MAP_LENGTH"]
if t["fovmap"] and "a" == filter:
for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]):
+ if animate_in_fov(world_db["Things"][id], maplength):
if good_attack_target(world_db["Things"][id]):
return True
elif t["fovmap"] and "f" == filter:
for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]):
+ if animate_in_fov(world_db["Things"][id], maplength):
if good_flee_target(world_db["Things"][id]):
return True
elif t["T_MEMMAP"] and "c" == filter:
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
+ ord_blank = ord(" ")
for mt in t["T_MEMTHING"]:
- if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
- + mt[2]]) \
+ if ord_blank != chr(t["T_MEMMAP"][(mt[1] * \
+ world_db["MAP_LENGTH"]) + mt[2]]) \
and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
> eat_cost:
ord_v = ord("v")
ord_blank = ord(" ")
set_cells_passable_on_memmap_to_65534_on_scoremap()
+ maplength = world_db["MAP_LENGTH"]
if "a" == filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]) \
- and good_attack_target(world_db["Things"][id]):
- set_map_score_at_thingpos(id, 0)
+ [set_map_score_at_thingpos(id, 0)
+ for id in world_db["Things"]
+ if animate_in_fov(world_db["Things"][id], maplength)
+ if good_attack_target(world_db["Things"][id])]
elif "f" == filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]) \
- and good_flee_target(world_db["Things"][id]):
- set_map_score_at_thingpos(id, 0)
+ [set_map_score_at_thingpos(id, 0)
+ for id in world_db["Things"]
+ if animate_in_fov(world_db["Things"][id], maplength)
+ if good_flee_target(world_db["Things"][id])]
elif "c" == filter:
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
- for mt in [mt for mt in t["T_MEMTHING"]
- if ord_blank != t["T_MEMMAP"][mt[1]
- * world_db["MAP_LENGTH"]
- + mt[2]]
- if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
- if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
- > eat_cost]:
- set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
+ ord_blank = ord(" ")
+ [set_map_score(mt[1] * maplength + mt[2], 0)
+ for mt in t["T_MEMTHING"]
+ if ord_blank != t["T_MEMMAP"][mt[1] * maplength + mt[2]]
+ if t != world_db["Things"][0] or
+ (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and
+ world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)]
elif "s" == filter:
zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
- if "a" != filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]):
- if "f" == filter:
- pos = world_db["Things"][id]["T_POSY"] \
- * world_db["MAP_LENGTH"] \
- + world_db["Things"][id]["T_POSX"]
- if 0 == get_map_score(pos):
- continue
- set_map_score_at_thingpos(id, 65535)
+ if "f" == filter:
+ [set_map_score_at_thingpos(id, 65535)
+ for id in world_db["Things"]
+ if animate_in_fov(world_db["Things"][id], maplength)
+ if get_map_score(world_db["Things"][id]["T_POSY"] * maplength
+ + world_db["Things"][id]["T_POSX"])]
+ elif "a" != filter:
+ [set_map_score_at_thingpos(id, 65535)
+ for id in world_db["Things"]
+ if animate_in_fov(world_db["Things"][id], maplength)]
def rand_target_dir(neighbors, cmp, dirs):
candidates = []