raise GameError('thing of ID %s is a crate' % item_id)
crate.accept(item)
cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos'
+
+def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets):
+ game.draw_control_presets = draw_control_presets
+cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'
'=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True),
'T': Terrain('T', 'table', blocks_movement=True),
}
+ self.draw_control_presets = True
if os.path.exists(self.io.save_file):
if not os.path.isfile(self.io.save_file):
raise GameError('save file path refers to non-file')
with open(self.io.save_file, 'w') as f:
write(f, 'TURN %s' % self.turn)
map_geometry_shape = self.get_map_geometry_shape()
+ # must come before MAP, otherwise first get_map uses the default
+ # TODO: refactor into MAP
+ write(f, 'MAP_CONTROL_PRESETS %s' % int(self.draw_control_presets))
write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
for terrain in self.terrains.values():
write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character),
maps = self.map_controls
if big_yx not in maps:
maps[big_yx] = SaveableMap(self.map_geometry)
- if type_ == 'control':
+ if self.draw_control_presets and type_ == 'control':
maps[big_yx].draw_presets(big_yx.y % 2)
return maps[big_yx]
cmd_GOD_PLAYER_FACE, cmd_GOD_PLAYER_HAT,
cmd_GOD_PLAYERS_HAT_CHARS, cmd_PLAYER_HAT,
cmd_TERRAIN_TAG, cmd_THING_DOOR_KEY,
- cmd_THING_CRATE_ITEM)
+ cmd_THING_CRATE_ITEM, cmd_MAP_CONTROL_PRESETS)
from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR,
Task_INTOXICATE, Task_COMMAND, Task_INSTALL,
game.register_command(cmd_THING_HAT_DESIGN)
game.register_command(cmd_THING_DOOR_KEY)
game.register_command(cmd_THING_CRATE_ITEM)
+game.register_command(cmd_MAP_CONTROL_PRESETS)
game.register_task(Task_WAIT)
game.register_task(Task_MOVE)
game.register_task(Task_WRITE)