"""Determine next command/argment for actor t via AI algorithms."""
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
- if get_dir_to_target(t, "f"):
- return
- sel = get_inventory_slot_to_consume(t)
- if -1 != sel:
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "use"][0]
- t["T_ARGUMENT"] = sel
- elif standing_on_food(t):
+ eating = len([id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
+ picking = len([id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
+ if eating and picking:
+ if get_dir_to_target(t, "f"):
+ return
+ sel = get_inventory_slot_to_consume(t)
+ if -1 != sel:
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if world_db["ThingActions"][id]["TA_NAME"]
- == "pickup"][0]
- else:
- going_to_known_food_spot = get_dir_to_target(t, "c")
- if not going_to_known_food_spot:
- aiming_for_walking_food = get_dir_to_target(t, "a")
- if not aiming_for_walking_food:
- get_dir_to_target(t, "s")
+ == "use"][0]
+ t["T_ARGUMENT"] = sel
+ elif standing_on_food(t):
+ t["T_COMMAND"] = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"]
+ == "pickup"][0]
+ else:
+ going_to_known_food_spot = get_dir_to_target(t, "c")
+ if not going_to_known_food_spot:
+ aiming_for_walking_food = get_dir_to_target(t, "a")
+ if not aiming_for_walking_food:
+ get_dir_to_target(t, "s")