struct WinMeta {
WINDOW * screen;
WINDOW * pad;
- uint16_t pad_offset;
+ uint16_t pad_offset;
struct Win * chain_start;
struct Win * chain_end;
struct Win * active;
void (* draw) (struct Win *);
void * data; };
-extern struct WinMeta init_win_meta (WINDOW *);
+extern struct WinMeta init_win_meta (WINDOW *);
extern struct Win init_window (struct WinMeta *, char *, void *, void *);
extern void append_window (struct WinMeta *, struct Win *);
extern void suspend_window (struct WinMeta *, struct Win *);