ta = world_db["ThingActions"][id]
ta_string = ta_string + "TA_ID " + str(id) + "\n" + \
"TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + \
- "TA_NAME " + ta["TA_NAME"] + "\n"
+ "TA_NAME '" + ta["TA_NAME"] + "'\n"
+ tt_string = ""
+ for id in world_db["ThingTypes"]:
+ tt = world_db["ThingTypes"][id]
+ tt_string = tt_string + "TT_ID " + str(id) + "\n" + \
+ "TT_CONSUMABLE " + \
+ str(tt["TT_CONSUMABLE"]) + "\n" + \
+ "TT_CORPSE_ID " + \
+ str(tt["TT_CORPSE_ID"]) + "\n" + \
+ "TT_PROLIFERATE " + \
+ str(tt["TT_PROLIFERATE"]) + "\n" + \
+ "TT_START_NUMBER " + \
+ str(tt["TT_START_NUMBER"]) + "\n" + \
+ "TT_NAME '" + tt["TT_NAME"] + "'\n" + \
+ "TT_SYMBOL '" + tt["TT_SYMBOL"] + "'\n"
atomic_write(io_db["path_save"],
"WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
"MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
"TURN " + str(world_db["TURN"]) + "\n" +
"SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
"SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" +
- ta_string)
+ ta_string + tt_string)
# TODO: If all this ever does is just writing down what's in world_db, some
# loop over its entries should be all that's needed.
world_db["WORLD_ACTIVE"] = 1
+def command_ttid(id_string):
+ """Set ID of ThingType to manipulate. ID unused? Create new ThingType.
+
+ The ID of the ThingType to manipulate is stored as command_ttid.id. If
+ the integer of the input value is valid (>= -32768 and <= 32767), but <0 or
+ >255, a new ID is calculated: the lowest unused ID >=0 and <= 255.
+ """
+ id = integer_test(id_string, -32768, 32767)
+ if id:
+ if id in world_db["ThingTypes"]:
+ command_ttid.id = id
+ else:
+ if id < 0 or id > 255:
+ id = -1
+ while 1:
+ id = id + 1
+ if id not in world_db["ThingTypes"]:
+ break
+ if id > 255:
+ print("Ignoring: "
+ "No unused ID available to add to ID list.")
+ return
+ command_ttid.id = id
+ world_db["ThingTypes"][id] = {
+ "TT_NAME": "(none)",
+ "TT_CONSUMABLE": 0,
+ "TT_PROLIFERATE": 0,
+ "TT_START_NUMBER": 0,
+ "TT_SYMBOL": "?",
+ "TT_CORPSE_ID": id
+ }
+
+
+def test_for_id_maker(object, category):
+ """Return decorator testing for object having "id" attribute."""
+ def decorator(f):
+ def helper(*args):
+ if hasattr(object, "id"):
+ f(*args)
+ else:
+ print("Ignoring: No " + category +
+ " defined to manipulate yet.")
+ return helper
+ return decorator
+
+
+test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
+
+
+def ThingType_value_setter(key, min, max):
+ """Build: Set selected ThingType's [key] to int(val_string) >=min/<=max."""
+ @test_ThingType_id
+ def f(val_string):
+ val = integer_test(val_string, min, max)
+ if val:
+ world_db["ThingTypes"][command_ttid.id][key] = val
+ return f
+
+
+@test_ThingType_id
+def command_ttname(name):
+ """Set to name TT_NAME of selected ThingType."""
+ world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
+
+
+@test_ThingType_id
+def command_ttsymbol(char):
+ """Set to char TT_SYMBOL of selected ThingType. """
+ if 1 == len(char):
+ world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
+ else:
+ print("Ignoring: Argument must be single character.")
+
+
+@test_ThingType_id
+def command_ttcorpseid(str_int):
+ """Set to int(str_int) TT_CORPSE_ID of selected ThingType."""
+ val = integer_test(str_int, 0, 255)
+ if val:
+ if val in world_db["ThingTypes"]:
+ world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
+ else:
+ print("Corpse ID belongs to no known object type.")
+
+
def command_taid(id_string):
"""Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
The ID of the ThingAction to manipulate is stored as command_taid.id. If
the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
- is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's
- "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait".
+ is calculated: The lowest unused ID >0 and <= 255.
"""
id = integer_test(id_string, 0, 255)
if id:
print("Ignoring: "
"No unused ID available to add to ID list.")
return
+ command_taid.id = id
world_db["ThingActions"][id] = {
"TA_EFFORT": 1,
"TA_NAME": "wait"
}
- command_taid.id = id
+test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
+
+
+@test_ThingAction_id
def command_taeffort(str_int):
- """Set to int(str_int) effort value of ThingAction of command_taid.id."""
- if hasattr(command_taid, "id"):
- val = integer_test(str_int, 0, 255)
- if val:
- world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val
- else:
- print("Ignoring: No thing action defined to manipulate yet.")
+ """Set to int(str_int) TA_EFFORT of selected ThingAction."""
+ val = integer_test(str_int, 0, 255)
+ if val:
+ world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val
+@test_ThingAction_id
def command_taname(name):
- """Set to name name value of ThingAction of command_taid.id.
+ """Set to name TA_NAME of selected ThingAction.
The name must match a valid thing action function. If after the name
setting no ThingAction with name "wait" remains, call set_world_inactive().
"""
- if hasattr(command_taid, "id"):
- if name == "wait" or name == "move" or name == "use" \
- or name == "drop" or name == "pick_up":
- world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
- if 1 == world_db["WORLD_ACTIVE"]:
- wait_defined = False
- for id in world_db["ThingActions"]:
- if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
- wait_defined = True
- break
- if not wait_defined:
- set_world_inactive()
- else:
- print("Ignoring: Invalid action name.")
+ if name == "wait" or name == "move" or name == "use" or name == "drop" \
+ or name == "pick_up":
+ world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
+ if 1 == world_db["WORLD_ACTIVE"]:
+ wait_defined = False
+ for id in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
+ wait_defined = True
+ break
+ if not wait_defined:
+ set_world_inactive()
else:
- print("Ignoring: No thing action defined to manipulate yet.")
+ print("Ignoring: Invalid action name.")
# In contrast to the original,naming won't map a function to a ThingAction.
"PING": (0, True, command_ping),
"MAKE_WORLD": (1, False, command_makeworld),
"SEED_MAP": (1, False, command_seedmap),
- "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
- 4294967295)),
+ "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS",
+ 0, 4294967295)),
"TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
"PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
"MAP_LENGTH": (1, False, command_maplength),
"WORLD_ACTIVE": (1, False, command_worldactive),
"TA_ID": (1, False, command_taid),
"TA_EFFORT": (1, False, command_taeffort),
- "TA_NAME": (1, False, command_taname)
+ "TA_NAME": (1, False, command_taname),
+ "TT_ID": (1, False, command_ttid),
+ "TT_NAME": (1, False, command_ttname),
+ "TT_SYMBOL": (1, False, command_ttsymbol),
+ "TT_CORPSE_ID": (1, False, command_ttcorpseid),
+ "TT_CONSUMABLE": (1, False, ThingType_value_setter("TT_CONSUMABLE",
+ 0, 65535)),
+ "TT_START_NUMBER": (1, False, ThingType_value_setter("TT_START_NUMBER",
+ 0, 255)),
+ "TT_PROLIFERATE": (1, False, ThingType_value_setter("TT_PROLIFERATE",
+ 0, 255))
}