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Server/C: In actor_pick(), pick highest ID'd item in stack of many.
author
Christian Heller
<c.heller@plomlompom.de>
Sun, 8 Mar 2015 16:10:49 +0000
(17:10 +0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Sun, 8 Mar 2015 16:10:49 +0000
(17:10 +0100)
src/server/thing_actions.c
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diff --git
a/src/server/thing_actions.c
b/src/server/thing_actions.c
index 2a682c277356f0e4deae6b8bef0ba08a5f936ab3..c9e8ddb30642d421f824487388a1f1fa75cbe5d0 100644
(file)
--- a/
src/server/thing_actions.c
+++ b/
src/server/thing_actions.c
@@
-270,11
+270,16
@@
extern void actor_pick(struct Thing * t)
{
struct Thing * picked = NULL;
struct Thing * t_i;
+ uint8_t highest_id = 0;
for (t_i = world.things; t_i; t_i = t_i->next)
{
if (t_i != t && t_i->pos.y == t->pos.y && t_i->pos.x == t->pos.x)
{
- picked = t_i;
+ if (t_i->id >= highest_id) /* With several Things to pick, */
+ { /* pick the one with the highest ID. */
+ highest_id = t_i->id;
+ picked = t_i;
+ }
}
}
if (picked)