if passable:
t["T_POSY"] = move_result[1]
t["T_POSX"] = move_result[2]
+ t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
for id in t["T_CARRIES"]:
world_db["Things"][id]["T_POSY"] = move_result[1]
world_db["Things"][id]["T_POSX"] = move_result[2]
+ world_db["Things"][id]["pos"] = t["pos"]
build_fov_map(t)
if t == world_db["Things"][0]:
log("You MOVE " + dir + ".")
"""
ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ if world_db["Things"][id]["pos"] == t["pos"]]
if len(ids):
lowest_tid = -1
for iid in ids:
def animates_in_fov(maplength):
return [Thing for Thing in world_db["Things"].values()
if Thing["T_LIFEPOINTS"] and not Thing["carried"]
- and not Thing == t and 118 == t["fovmap"][Thing["T_POSY"] *
- maplength + Thing["T_POSX"]]]
+ and not Thing == t and 118 == t["fovmap"][Thing["pos"]]]
+
+ #def animates_in_fov_gen(maplength):
+ # return (Thing for Thing in world_db["Things"].values()
+ # if Thing["T_LIFEPOINTS"] and not Thing["carried"]
+ # and not Thing == t and 118 == t["fovmap"][Thing["pos"]])
def good_attack_target(v):
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
- type = world_db["ThingTypes"][v["T_TYPE"]]
- type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
- if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
+ ty = world_db["ThingTypes"][v["T_TYPE"]]
+ type_corpse = world_db["ThingTypes"][ty["TT_CORPSE_ID"]]
+ if t["T_LIFEPOINTS"] > ty["TT_LIFEPOINTS"] \
and type_corpse["TT_TOOL"] == "food" \
and type_corpse["TT_TOOLPOWER"] > eat_cost:
return True
set_cells_passable_on_memmap_to_65534_on_scoremap()
maplen = world_db["MAP_LENGTH"]
if "a" == filter:
- [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+ [set_map_score(Thing["pos"], 0) for
Thing in animates_in_fov(maplen) if good_attack_target(Thing)]
elif "f" == filter:
- [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+ [set_map_score(Thing["pos"], 0) for
Thing in animates_in_fov(maplen) if good_flee_target(Thing)]
elif "c" == filter:
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
elif "s" == filter:
zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
if "f" == filter:
- [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 65535)
- for Thing in animates_in_fov(maplen) if get_map_score(
- Thing["T_POSY"] * maplen + Thing["T_POSX"])]
+ [set_map_score(Thing["pos"], 65535)
+ for Thing in animates_in_fov(maplen)
+ if get_map_score(Thing["pos"])]
elif "a" != filter:
- [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"],
- 65535) for Thing in animates_in_fov(maplen)]
+ [set_map_score(Thing["pos"], 65535)
+ for Thing in animates_in_fov(maplen)]
def rand_target_dir(neighbors, cmp, dirs):
candidates = []
import math
dir_to_target = False
dirs = "edcxsw"
- eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ eye_pos = t["pos"]
neighbors = get_neighbor_scores(dirs, eye_pos)
minmax_start = 0 if "f" == filter else 65535 - 1
minmax_neighbor = minmax_start
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
+ if world_db["Things"][id]["pos"] == t["pos"]
if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
["TT_TOOL"] == "food"
if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
for id in world_db["Things"]
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_TYPE"] == tid
- if y == world_db["Things"][id]["T_POSY"]
- if x == world_db["Things"][id]["T_POSX"]]:
+ if pos == world_db["Things"][id]["pos"]]:
type = world_db["Things"][id]["T_TYPE"]
name = world_db["ThingTypes"][type]["TT_NAME"]
strong_write(io_db["file_out"], name + "\n")
val = integer_test(str_int, 0, 255)
if None != val:
if val < world_db["MAP_LENGTH"]:
- world_db["Things"][command_tid.id]["T_POS" + axis] = val
+ t = world_db["Things"][command_tid.id]
+ t["T_POS" + axis] = val
+ t["pos"] = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if world_db["WORLD_ACTIVE"] \
and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][command_tid.id])
t = world_db["Things"][0]
ids = [tid for tid in world_db["Things"] if tid
if not world_db["Things"][tid]["carried"]
- if world_db["Things"][tid]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][tid]["T_POSX"] == t["T_POSX"]]
+ if world_db["Things"][tid]["pos"] == t["pos"]]
from server.config.commands import play_pickup_attempt_hook
if not len(ids):
log("NOTHING to pick up.")
live_tid = t["T_TYPE"]
for tid in t["T_CARRIES"]:
t["T_CARRIES"].remove(tid)
- world_db["Things"][tid]["T_POSY"] = t["T_POSY"]
- world_db["Things"][tid]["T_POSX"] = t["T_POSX"]
world_db["Things"][tid]["carried"] = False
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t = world_db["Things"][tid]
for key in sorted(t.keys()):
if key not in {"T_CARRIES", "carried", "fovmap", "T_MEMMAP",
- "T_MEMTHING", "T_MEMDEPTHMAP"}:
+ "T_MEMTHING", "T_MEMDEPTHMAP", "pos"}:
argument = t[key]
string += key + " " + (quote_escape(argument) if \
str == type(argument) else str(argument)) + "\n"
thing["T_TYPE"] = _type
thing["T_POSY"] = pos[0]
thing["T_POSX"] = pos[1]
+ thing["pos"] = thing["T_POSY"] * world_db["MAP_LENGTH"] + thing["T_POSX"]
if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
build_fov_map(thing)
return thing
if not world_db["Things"][id]["carried"]
if not world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
["TT_LIFEPOINTS"]
- if ord_v == t["fovmap"][(world_db["Things"][id]["T_POSY"] * maplength)
- + world_db["Things"][id]["T_POSX"]]]
+ if ord_v == t["fovmap"][world_db["Things"][id]["pos"]]]
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_TYPE"] == tid
if world_db["Things"][0]["fovmap"][
- world_db["Things"][id]["T_POSY"] * length
- + world_db["Things"][id]["T_POSX"]] == ord_v]:
+ world_db["Things"][id]["pos"]] == ord_v]:
type = world_db["Things"][id]["T_TYPE"]
c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
- fov[world_db["Things"][id]["T_POSY"] * length
- + world_db["Things"][id]["T_POSX"]] = c
+ fov[world_db["Things"][id]["pos"]] = c
return write_map(fov, length)
def write_mem_map():