def read_message_queue():
while (len(message_queue["messages"]) > 1
- or (len(message_queue["messages"]) == 0
+ or (len(message_queue["messages"]) == 1
and not message_queue["open_end"])):
message = message_queue["messages"].pop(0)
- if message[0:4] == "LOG ":
+ if message == "THINGS_HERE START":
+ read_message_queue.parse_thingshere = True
+ world_data["look"] = []
+ elif message == "THINGS_HERE END":
+ read_message_queue.parse_thingshere = False
+ if world_data["look"] == []:
+ world_data["look"] = ["(none known)"]
+ cursed_main.redraw = True
+ elif read_message_queue.parse_thingshere:
+ world_data["look"] += [message]
+ elif message[0:4] == "LOG ":
world_data["log"] += [message[4:]]
cursed_main.redraw = True
+ elif message == "WORLD_UPDATED":
+ query_mapcell()
+read_message_queue.parse_thingshere = False
+
+
+def query_mapcell():
+ command_sender("THINGS_HERE " + str(world_data["map_center"][0]) + " "
+ + str(world_data["map_center"][1]))()
+ world_data["look"] = ["(polling)"]
def cursed_main(stdscr):
set_window_geometries()
delay = 1
while True:
- stdscr.timeout(delay)
- delay = delay * 2 if delay < 1000 else delay
+ stdscr.timeout(int(delay))
+ delay = delay * 1.1 if delay < 1000 else delay
if cursed_main.redraw:
delay = 1
draw_screen()
read_message_queue()
-def win_foo():
- winmap = [('.', 0), ('o', 0), ('.', 0), ('o', 0), ('O', 0), ('o', 0),
- ('.', 0), ('o', 0), ('.', 0), ('x', 0), ('y', 0), ('x', 0)]
- winmap_size = [4, 3]
- offset = [0, 0]
- return offset, winmap_size, winmap
-
-
def win_map():
win_size = next(win["size"] for win in windows if win["func"] == win_map)
offset = [0, 0]
return offset, winmap_size, winmap
+def win_look():
+ winmap = ""
+ winmap_size = [0, 0]
+ for line in world_data["look"]:
+ winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
+ else len(line)
+ for line in world_data["look"]:
+ padding_size = winmap_size[1] - len(line)
+ winmap += line + (" " * padding_size)
+ winmap_size[0] = winmap_size[0] + 1
+ offset = [0, 0]
+ return offset, winmap_size, winmap
+
+
+def win_look():
+ winmap = ""
+ winmap_size = [0, 0]
+ for line in world_data["look"]:
+ winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
+ else len(line)
+ for line in world_data["look"]:
+ padding_size = winmap_size[1] - len(line)
+ winmap += line + (" " * padding_size)
+ winmap_size[0] = winmap_size[0] + 1
+ offset = [0, 0]
+ return offset, winmap_size, winmap
+
+
def win_info():
winmap = "T: " + str(world_data["turn"]) \
+ " H: " + str(world_data["lifepoints"]) \
else:
world_data["look_mode"] = False
world_data["map_center"] = world_data["avatar_position"]
+ query_mapcell()
def command_sender(string):
< world_data["map_size"] - 1:
world_data["map_center"][0] += 1
world_data["map_center"][1] += y_unevenness
+ query_mapcell()
return command_look
{"config": [1, 33], "func": win_info},
{"config": [-7, 33], "func": win_log},
{"config": [4, 16], "func": win_inventory},
- {"config": [4, 16], "func": win_foo},
+ {"config": [4, 16], "func": win_look},
{"config": [0, -34], "func": win_map}
]
io = {
"fov_map": "",
"inventory": [],
"lifepoints": -1,
+ "look": [],
"look_mode": False,
"log": [],
"map_center": [-1, -1],