def lower_msg_by_volume(msg, volume, largest_audible_distance):
import random
- factor = largest_audible_distance / 8
+ factor = largest_audible_distance / 4
lowered_msg = ''
for c in msg:
c = c
speaker = game.get_player(connection_id)
if not speaker:
raise GameError('need to be logged in for this')
- largest_audible_distance = 40
+ largest_audible_distance = 20
dijkstra_map = DijkstraMap(game.maps, speaker.position,
largest_audible_distance, game.get_map)
for c_id in game.sessions: