#include "ai.h"
#include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, uint16_t, uint32_t, UINT16_MAX */
+#include <stdint.h> /* uint8_t, uint16_t, uint32_t, int16_t, UINT16_MAX */
#include <stdlib.h> /* free() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "hardcoded_strings.h" /* s */
#include "thing_actions.h" /* get_thing_action_id_by_name() */
-#include "things.h" /* struct Thing */
-#include "world.h" /* global world */
+#include "things.h" /* Thing, ThingType */
+#include "world.h" /* world */
*/
static char get_dir_to_nearest_enemy(struct Thing * thing_origin);
-/* Return 1 if any animate thing not "t_origin" is in its field of view. */
+/* Return 1 if any animate thing not "t_origin" is in its FOV, else 0. */
static uint8_t seeing_enemies(struct Thing * t_origin);
+/* Return slot ID of strongest consumable in "t_owner"'s inventory, else -1. */
+static int16_t get_inventory_slot_to_consume(struct Thing * t_owner);
+
static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
+static int16_t get_inventory_slot_to_consume(struct Thing * t_owner)
+{
+ uint8_t compare_consumability = 0;
+ int16_t selection = -1;
+ struct Thing * t = t_owner->owns;;
+ uint8_t i;
+ for (i = 0; t != NULL; t = t->next, i++)
+ {
+ struct ThingType * tt = get_thing_type(t->type);
+ if (tt->consumable > compare_consumability)
+ {
+ compare_consumability = tt->consumable;
+ selection = i;
+ }
+ }
+ return selection;
+}
+
+
+
extern void ai(struct Thing * t)
{
t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
t->arg = sel;
}
}
+ else
+ {
+ int16_t sel = get_inventory_slot_to_consume(t);
+ if (-1 != sel)
+ {
+ t->command = get_thing_action_id_by_name(s[S_CMD_USE]);
+ t->arg = (uint8_t) sel;
+ }
+ }
}