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The game world is set up and made subject to player commands by
-./roguelike-server. It's controlled by commands explained in the file …
-The server usually reads these from the files ./server/in (written to by
-./roguelike-client), ./confserver/world, ./record and ./savefile. See the file
-./SERVER_COMMANDS for details.
+./roguelike-server. It's controlled by commands explained in the file
+./SERVER_COMMANDS. The server usually reads these from the files ./server/in
+(written to by ./roguelike-client), ./confserver/world, ./record and ./savefile.
All source files are thoroughly documented to explain more details of
plomrogue's internals. The ./roguelike-server executable can be run with a -v
argument, the file is read until the given turn is reached, or, if the turn
number is higher than the last turn of the recorded play, the last turn. If no
turn number is given as argument, the record file is replayed until turn 1 is
-reached.
+reached. Meta commands in ./record are not understood.
-From then on, ./server/in is also read. Meta commands are interpreted normally,
-but any player and god command merely furthers reading of ./record by one line
-and is otherwise ignored.
+From then on, ./server/in is also read. Meta commands sent by the client are
+interpreted normally, but any player and god command merely furthers reading of
+./record by one line and is otherwise ignored.
Command list
============