- be more strict and humble when allocating memory from the stack
+- handle crashes on OS X: <https://github.com/plomlompom/plomrogue/issues/1>
+
SERVER:
- implement field of view / line of sight and obstacles for those on the map
- enable toggling of window borders
- make log scrollable
-
-- nav_inventory() expects too short inventory string length for i
/* src/client/control.c */
#include "control.h"
-#include <stdint.h> /* uint8_t, uint16_t */
+#include <stdint.h> /* uint8_t, uint16_t, uint32_t, UINT32_MAX */
#include <stdio.h> /* sprintf() */
#include <string.h> /* strlen() */
+#include "../common/rexit.h" /* exit_err() */
#include "interface_conf.h" /* reload_interface_conf(), save_interface_conf() */
#include "io.h" /* send() */
#include "keybindings.h" /* get_command_to_keycode(), get_keycode_to_command(),
return;
}
uint8_t n_elems = 0;
- uint8_t i;
+ uint32_t i;
+ char * err = "Inventory string is too large.";
+ exit_err(UINT32_MAX <= strlen(world.player_inventory), err);
for (i = 0; '\0' != world.player_inventory[i]; i++)
{
n_elems = n_elems + ('\n' == world.player_inventory[i]);