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Fixed bug whereby the log would describe bumps of monsters of different types as...
author
Christian Heller
<c.heller@plomlompom.de>
Tue, 30 Jul 2013 01:26:57 +0000
(
03:26
+0200)
committer
Christian Heller
<c.heller@plomlompom.de>
Tue, 30 Jul 2013 01:26:57 +0000
(
03:26
+0200)
src/map_object_actions.c
patch
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diff --git
a/src/map_object_actions.c
b/src/map_object_actions.c
index f7667150b5e0104d18f9ce9504abeadd99c51b15..86b71181f6f579c379e3c55b56598f4bc2ccfff8 100644
(file)
--- a/
src/map_object_actions.c
+++ b/
src/map_object_actions.c
@@
-40,7
+40,7
@@
extern void move_monster(struct World * world, struct Monster * monster)
}
if (yx_uint16_cmp(t, other_monster->map_obj.pos))
{
- mod = get_map_obj_def(world, monster->map_obj.type);
+ mod = get_map_obj_def(world,
other_
monster->map_obj.type);
desc_other = mod->desc;
sprintf(msg, "\n%s bumps into %s.", desc, desc_other);
update_log(world, msg);