end = start + self.game.map_geometry.size.x
map_lines_split += [[c + ' ' for c in map_content[start:end]]]
if self.map_mode == 'terrain':
+ for p in self.game.portals.keys():
+ map_lines_split[p.y][p.x] = 'P '
used_positions = []
for t in self.game.things:
symbol = self.game.thing_types[t.type_]
};
map_lines_split.push(line);
if (this.map_mode == 'terrain') {
+ for (const p in game.portals) {
+ let coordinate = p.split(',')
+ map_lines_split[coordinate[0]][coordinate[1]] = 'P ';
+ }
let used_positions = [];
for (const thing_id in game.things) {
let t = game.things[thing_id];