win->start_x = 0; // if window is first in chain, place it on top-left corner
win->start_y = 0;
if (0 != win->prev) {
- win->start_x = win->prev->start_x + win->prev->width; // next best default: open new window column with it
- if (win->prev->height < win_meta->height) { // ... unless the previous window does not fill a whole column
- struct Win * last_ceiling;
- last_ceiling = win->prev;
- while (last_ceiling->start_y != 0 // determine last window serving as a
- && (last_ceiling->prev->start_y == last_ceiling->start_y // ceiling to other windows or filling
- || last_ceiling->prev->width > last_ceiling->width)) // the whole last column's width
- last_ceiling = last_ceiling->prev;
- if (win->prev == last_ceiling) {
- if (win->width <= win->prev->width
- && win->prev->start_y + win->prev->height + win->height <= win_meta->height) {
- win->start_x = win->prev->start_x; // if prev window is last ceiling, try to
- win->start_y = win->prev->start_y + win->prev->height; } } // fit window below it; else: use default
- else {
- int remaining_width = last_ceiling->width; // calculate free width remaining in last row of last
- struct Win * win_p = last_ceiling->next; // window column
- while (win != win_p) {
- remaining_width = remaining_width - win_p->width;
- win_p = win_p->next; }
- if (win->width <= remaining_width && win->height <= win->prev->height) { // if enough space left in
- win->start_y = win->prev->start_y; // last column, place window
- win->start_x = win->prev->start_x + win->prev->width; } // here
- else if (win->width <= last_ceiling->width
- && win->height + win->prev->height + win->prev->start_y <= win_meta->height ) {
- win->start_y = last_ceiling->next->start_y + last_ceiling->next->height; // else, try to put it
- win->start_x = last_ceiling->start_x; } // below
- else // else, put it next to max
- win->start_x = last_ceiling->width + last_ceiling->start_x; } } } } // width of the last last column
+ if (win->prev->height == win_meta->height) // if prev window fills entire column, place win
+ win->start_x = win->prev->start_x + win->prev->width; // in new column next to it
+ else {
+ struct Win * first_ceiling = win->prev; // first_ceiling determines column with;
+ while (first_ceiling->start_y != 0) // default: place window in new column
+ first_ceiling = first_ceiling->prev; // next to it
+ win->start_x = first_ceiling->start_x + first_ceiling->width;
+ if (first_ceiling->width >= win->width) { // only place windows in prev column that fit into its width
+ struct Win * win_p = first_ceiling;
+ struct Win * lastrow_startwin = win_p;
+ while (win_p != win) {
+ if (win_p->start_x == first_ceiling->start_x)
+ lastrow_startwin = win_p; // try to fit window at the end of the last
+ win_p = win_p ->next; } // row of windows inside the column; if
+ int lastcol_start = win->prev->start_x + win->prev->width; // that fails, try to open a new row below
+ if (win->width <= first_ceiling->start_x + first_ceiling->width - lastcol_start
+ && win->height <= lastrow_startwin->height) {
+ win->start_x = lastcol_start;
+ win->start_y = lastrow_startwin->start_y; }
+ else if (win->height <= win_meta->height - (lastrow_startwin->start_y + lastrow_startwin->height)
+ && win->width <= first_ceiling->width) {
+ win->start_x = first_ceiling->start_x;
+ win->start_y = lastrow_startwin->start_y + lastrow_startwin->height; } } } } }
void update_windows (struct WinMeta * win_meta, struct Win * win) {
// Update geometry of win and its next of kin. Before, destroy window, if visible. After, (re-)build it.
void shift_window (struct WinMeta * win_meta, char dir) {
// Move active window forward/backward in window chain. If jumping beyond start/end, move to other chain end.
- if (win_meta->active != win_meta->chain_start || win_meta->active != win_meta->chain_end) {
- if ('f' == dir) {
- if (win_meta->active == win_meta->chain_end) { // move forward beyond chain end
- win_meta->active->prev->next = 0;
- win_meta->chain_end = win_meta->active->prev;
- win_meta->active->prev = 0;
- win_meta->active->next = win_meta->chain_start;
- win_meta->chain_start->prev = win_meta->active;
- win_meta->chain_start = win_meta->active; }
- else { // move forward before chain end
- if (win_meta->chain_start != win_meta->active)
- win_meta->active->prev->next = win_meta->active->next;
- else
- win_meta->chain_start = win_meta->active->next;
- win_meta->active->next->prev = win_meta->active->prev;
- win_meta->active->prev = win_meta->active->next;
- win_meta->active->next = win_meta->active->next->next;
- win_meta->active->prev->next = win_meta->active;
- if (0 != win_meta->active->next)
- win_meta->active->next->prev = win_meta->active;
- else
- win_meta->chain_end = win_meta->active; } }
- else { // mirror of above, backwards
- if (win_meta->active == win_meta->chain_start) {
- win_meta->active->next->prev = 0;
- win_meta->chain_start = win_meta->active->next;
- win_meta->active->next = 0;
- win_meta->active->prev = win_meta->chain_end;
- win_meta->chain_end->next = win_meta->active;
- win_meta->chain_end = win_meta->active; }
+ if (win_meta->chain_start != win_meta->chain_end && (dir == 'f' || dir == 'b')) {
+ int i, i_max;
+ struct Win * win_shift = win_meta->active;
+ char wrap = 0;
+ if ((dir == 'f' && win_shift == win_meta->chain_end)
+ || (dir == 'b' && win_shift == win_meta->chain_start))
+ wrap = 1;
+ struct Win * win_p, * win_p_next;
+ for (i_max = 1, win_p = win_meta->chain_start; win_p != win_meta->chain_end; i_max++, win_p = win_p->next);
+ struct Win ** wins = malloc(i_max * sizeof(struct Win *));
+ for (i = 0, win_p = win_meta->chain_start; i < i_max; i++) {
+ win_p_next = win_p->next;
+ suspend_window(win_meta, win_p);
+ wins[i] = win_p;
+ win_p = win_p_next; }
+ if (wrap)
+ if (dir == 'f') {
+ append_window(win_meta, win_shift);
+ for (i = 0; i < i_max - 1; i++)
+ append_window(win_meta, wins[i]); }
else {
- if (win_meta->chain_end != win_meta->active)
- win_meta->active->next->prev = win_meta->active->prev;
- else
- win_meta->chain_end = win_meta->active->prev;
- win_meta->active->prev->next = win_meta->active->next;
- win_meta->active->next = win_meta->active->prev;
- win_meta->active->prev = win_meta->active->prev->prev;
- win_meta->active->next->prev = win_meta->active;
- if (0 != win_meta->active->prev)
- win_meta->active->prev->next = win_meta->active;
+ for (i = 1; i < i_max; i++)
+ append_window(win_meta, wins[i]);
+ append_window(win_meta, win_shift); }
+ else
+ for (i = 0; i < i_max; i++)
+ if ((dir == 'f' && win_shift == wins[i]) || (dir == 'b' && win_shift == wins[i+1])) {
+ append_window(win_meta, wins[i+1]);
+ append_window(win_meta, wins[i]);
+ i++; }
else
- win_meta->chain_start = win_meta->active; } }
- update_windows(win_meta, win_meta->chain_start);
- draw_all_windows(win_meta); } }
+ append_window(win_meta, wins[i]);
+ free(wins);
+ win_meta->active = win_shift;
+ update_windows(win_meta, win_meta->chain_start);
+ draw_all_windows(win_meta); } }