from plomrogue.misc import quote
from plomrogue.errors import GameError
-from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
+from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
def cmd_ALL(game, msg, connection_id):
- def lower_msg_by_volume(msg, volume):
+ def lower_msg_by_volume(msg, volume, largest_audible_distance):
+ import random
+ factor = largest_audible_distance / 8
lowered_msg = ''
for c in msg:
c = c
- while random.random() > volume * 8:
+ while random.random() > volume * factor:
if c.isupper():
c = c.lower()
elif c != '.' and c != ' ':
lowered_msg += c
return lowered_msg
- def dijkstra(speaker):
- n_max = 255
-
- map_size = game.map.size_i
- dijkstra_map = [n_max for i in range(game.map.size_i)]
- dijkstra_map[game.map.get_position_index(speaker.position)] = 0
-
- shrunk = True
- while shrunk:
- shrunk = False
- for i in range(map_size):
- if game.map.terrain[i] == 'X':
- continue
- neighbors = game.map_geometry.get_neighbors_i(i)
- for direction in [d for d in neighbors if neighbors[d]]:
- j = neighbors[direction]
- if dijkstra_map[j] < dijkstra_map[i] - 1:
- dijkstra_map[i] = dijkstra_map[j] + 1
- shrunk = True
- #print('DEBUG')
- #line_to_print = []
- #x = 0
- #for n in dijkstra_map:
- # line_to_print += ['%3s' % n]
- # x += 1
- # if x >= game.map.size.x:
- # x = 0
- # print(' '.join(line_to_print))
- # line_to_print = []
- return dijkstra_map
-
- import random
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
speaker = game.get_thing(game.sessions[connection_id])
- dijkstra_map = dijkstra(speaker)
+ largest_audible_distance = 20
+ dijkstra_map_class = game.map_geometry.dijkstra_map_class
+ dijkstra_map = dijkstra_map_class(game.map, speaker.position,
+ largest_audible_distance)
for c_id in game.sessions:
listener = game.get_thing(game.sessions[c_id])
- listener_vol = dijkstra_map[game.map.get_position_index(listener.position)]
- volume = 1 / max(1, listener_vol)
- lowered_msg = lower_msg_by_volume(msg, volume)
- lowered_nick = lower_msg_by_volume(speaker.name, volume)
+ target_yx = dijkstra_map.target_yx(listener.position, True)
+ if not target_yx:
+ continue
+ listener_distance = dijkstra_map[target_yx]
+ if listener_distance > largest_audible_distance:
+ continue
+ volume = 1 / max(1, listener_distance)
+ lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
+ lowered_nick = lower_msg_by_volume(speaker.name, volume,
+ largest_audible_distance)
game.io.send('CHAT ' +
quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
lowered_msg)),
def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id])
- corrected_yx = yx + player.fov_stencil.offset
- if not player.fov_test(corrected_yx):
+ source_yx = player.fov_stencil.source_yx(yx)
+ if not player.fov_test(source_yx):
raise GameError('cannot annotate tile outside field of view')
- if not game.can_do_tile_with_pw(corrected_yx, pw):
+ if not game.can_do_tile_with_pw(source_yx, pw):
raise GameError('wrong password for tile')
if msg == ' ':
- if corrected_yx in game.annotations:
- del game.annotations[corrected_yx]
+ if source_yx in game.annotations:
+ del game.annotations[source_yx]
else:
- game.annotations[corrected_yx] = msg
+ game.annotations[source_yx] = msg
game.changed = True
cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
def cmd_PORTAL(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id])
- corrected_yx = yx + player.fov_stencil.offset
- if not player.fov_test(corrected_yx):
+ source_yx = player.fov_stencil.source_yx(yx)
+ if not player.fov_test(source_yx):
raise GameError('cannot edit portal on tile outside field of view')
- if not game.can_do_tile_with_pw(corrected_yx, pw):
+ if not game.can_do_tile_with_pw(source_yx, pw):
raise GameError('wrong password for tile')
if msg == ' ':
- if corrected_yx in game.portals:
- del game.portals[corrected_yx]
+ if source_yx in game.portals:
+ del game.portals[source_yx]
else:
- game.portals[corrected_yx] = msg
+ game.portals[source_yx] = msg
game.changed = True
cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
def cmd_GET_ANNOTATION(game, yx, connection_id):
player = game.get_thing(game.sessions[connection_id])
- corrected_yx = yx + player.fov_stencil.offset
+ source_yx = player.fov_stencil.source_yx(yx)
annotation = '(unknown)';
- if player.fov_test(corrected_yx):
+ if player.fov_test(source_yx):
annotation = '(none)';
- if corrected_yx in game.annotations:
- annotation = game.annotations[corrected_yx]
+ if source_yx in game.annotations:
+ annotation = game.annotations[source_yx]
game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
visible_control = player.fov_stencil_map(self.map_control)
self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
for t in [t for t in self.things if player.fov_test(t.position)]:
- corrected_yx = t.position - player.fov_stencil.offset
- self.io.send('THING %s %s %s' % (corrected_yx, t.type_, t.id_),
- c_id)
+ target_yx = player.fov_stencil.target_yx(t.position)
+ self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
if hasattr(t, 'name'):
self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
if hasattr(t, 'player_char'):
self.io.send('THING_CHAR %s %s' % (t.id_,
quote(t.player_char)), c_id)
for yx in [yx for yx in self.portals if player.fov_test(yx)]:
- corrected_yx = yx - player.fov_stencil.offset
- self.io.send('PORTAL %s %s' % (corrected_yx,
+ self.io.send('PORTAL %s %s' % (player.fov_stencil.target_yx(yx),
quote(self.portals[yx])), c_id)
self.io.send('GAME_STATE_COMPLETE')
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.fov_map_class = FovMapSquare
+ self.dijkstra_map_class = DijkstraMapSquare
+
+ def define_segment(self, source_center, radius):
+ size = YX(2 * radius + 1, 2 * radius + 1)
+ offset = YX(source_center.y - radius, source_center.x - radius)
+ center = YX(radius, radius)
+ return size, offset, center
def move_UP(self, start_pos):
return YX(start_pos.y - 1, start_pos.x)
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.fov_map_class = FovMapHex
+ self.dijkstra_map_class = DijkstraMapHex
+
+ def define_segment(self, source_center, radius):
+ indent = 1 if (source_center.y % 2) else 0
+ size = YX(2 * radius + 1 + indent, 2 * radius + 1)
+ offset = YX(source_center.y - radius - indent, source_center.x - radius)
+ center = YX(radius + indent, radius)
+ return size, offset, center
def move_UPLEFT(self, start_pos):
start_indented = start_pos.y % 2
-class FovMap(Map):
+class SourcedMap(Map):
+
+ def __init__(self, source_map, source_center, radius):
+ self.source_map = source_map
+ self.radius = radius
+ self.size, self.offset, self.center = \
+ self.geometry_class.define_segment(None, source_center, radius)
+ self.geometry = self.geometry_class(self.size)
+
+ def source_yx(self, yx, check=False):
+ source_yx = yx + self.offset
+ if check and not self.source_map.inside(source_yx):
+ return False
+ return source_yx
+
+ def target_yx(self, yx, check=False):
+ target_yx = yx - self.offset
+ if check and not self.inside(target_yx):
+ return False
+ return target_yx
+
+
+
+class DijkstraMap(SourcedMap):
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.terrain = [255] * self.size_i
+ self[self.center] = 0
+ shrunk = True
+ source_map_segment = ''
+ for yx in self:
+ yx_in_source = self.source_yx(yx, True)
+ if yx_in_source:
+ source_map_segment += self.source_map[yx_in_source]
+ else:
+ source_map_segment += 'X'
+ while shrunk:
+ shrunk = False
+ for i in range(self.size_i):
+ if source_map_segment[i] == 'X':
+ continue
+ neighbors = self.geometry.get_neighbors_i(i)
+ for direction in [d for d in neighbors if neighbors[d]]:
+ j = neighbors[direction]
+ if self.terrain[j] < self.terrain[i] - 1:
+ self.terrain[i] = self.terrain[j] + 1
+ shrunk = True
+ #print('DEBUG Dijkstra')
+ #line_to_print = []
+ #x = 0
+ #for n in self.terrain:
+ # line_to_print += ['%3s' % n]
+ # x += 1
+ # if x >= self.size.x:
+ # x = 0
+ # print(' '.join(line_to_print))
+ # line_to_print = []
+
+
+
+class DijkstraMapHex(DijkstraMap):
+ geometry_class = MapGeometryHex
+
+
+
+class DijkstraMapSquare(DijkstraMap):
+ geometry_class = MapGeometrySquare
+
+
+
+class FovMap(SourcedMap):
# TODO: player visibility asymmetrical (A can see B when B can't see A):
# does this make sense, or not?
- def __init__(self, source_map, source_center):
- self.source_map = source_map
- self.fov_radius = 12
- self.set_size_offset_center(source_center)
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
self.terrain = '?' * self.size.y * self.size.x
self[self.center] = '.'
- self.geometry = self.geometry_class(self.size)
- self[self.center] = '.'
self.shadow_cones = []
self.circle_out(self.center, self.shadow_process)
def throws_shadow(self, source_yx):
return self.source_map[source_yx] == 'X'
- def source_yx(self, yx):
- source_yx = yx + self.offset
- if not self.source_map.inside(source_yx):
- return False
- return source_yx
-
def shadow_process(self, yx, source_yx, distance_to_center, dir_i, dir_progress):
# Possible optimization: If no shadow_cones yet and self[yx] == '.',
# skip all.
circle_in_map = True
distance = 1
yx = YX(yx.y, yx.x)
- while distance <= self.fov_radius:
+ while distance <= self.radius:
yx = self.basic_circle_out_move(yx, 'RIGHT')
for dir_i in range(len(self.circle_out_directions)):
for dir_progress in range(distance):
direction = self.circle_out_directions[dir_i]
yx = self.circle_out_move(yx, direction)
- source_yx = self.source_yx(yx)
+ source_yx = self.source_yx(yx, True)
if source_yx:
f(yx, source_yx, distance, dir_i, dir_progress)
distance += 1
'UPRIGHT', 'RIGHT', 'DOWNRIGHT')
geometry_class = MapGeometryHex
- def set_size_offset_center(self, source_center):
- indent = 1 if (source_center.y % 2) else 0
- self.size = YX(2 * self.fov_radius + 1 + indent,
- 2 * self.fov_radius + 1)
- self.offset = YX(source_center.y - self.fov_radius - indent,
- source_center.x - self.fov_radius)
- self.center = YX(self.fov_radius + indent, self.fov_radius)
-
def circle_out_move(self, yx, direction):
return self.basic_circle_out_move(yx, direction)
('UP', 'RIGHT'), ('RIGHT', 'DOWN'))
geometry_class = MapGeometrySquare
- def set_size_offset_center(self, source_center):
- self.size = YX(2 * self.fov_radius + 1, 2 * self.fov_radius + 1)
- self.offset = YX(source_center.y - self.fov_radius,
- source_center.x - self.fov_radius)
- self.center = YX(self.fov_radius, self.fov_radius)
-
def circle_out_move(self, yx, direction):
yx = self.basic_circle_out_move(yx, direction[0])
return self.basic_circle_out_move(yx, direction[1])
if self._fov:
return self._fov
fov_map_class = self.game.map_geometry.fov_map_class
- self._fov = fov_map_class(self.game.map, self.position)
+ self._fov = fov_map_class(self.game.map, self.position, 12)
return self._fov
def fov_test(self, yx):
- test_position = yx - self.fov_stencil.offset
+ test_position = self.fov_stencil.target_yx(yx)
if self.fov_stencil.inside(test_position):
if self.fov_stencil[test_position] == '.':
return True
visible_terrain = ''
for yx in self.fov_stencil:
if self.fov_stencil[yx] == '.':
- corrected_yx = yx + self.fov_stencil.offset
- visible_terrain += map[corrected_yx]
+ visible_terrain += map[self.fov_stencil.source_yx(yx)]
else:
visible_terrain += ' '
return visible_terrain