cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
def cmd_LOGIN(game, nick, connection_id):
+ nick = nick.strip()
+ if len(nick) == 0:
+ raise GameError('empty name')
for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
raise GameError('name already in use')
if game.get_player(connection_id):
raise GameError('cannot log in twice')
t = game.add_thing('Player', game.spawn_point)
+ t.name = nick
t.thing_char = game.get_next_player_char()
game.sessions[connection_id] = {
'thing_id': t.id_,
}
game.io.send('PLAYER_ID %s' % t.id_, connection_id)
game.io.send('LOGIN_OK', connection_id)
- t.name = nick
game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
for s in [s for s in game.things
if s.type_ == 'SpawnPoint' and s.name == t.name]:
cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
def cmd_NICK(game, nick, connection_id):
+ nick = nick.strip()
+ if len(nick) == 0:
+ raise GameError('empty name')
for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
raise GameError('name already in use')
t = game.get_player(connection_id)