-class Thing_Stone(Thing):
- symbol_hint = 'o'
+class Thing_Item(Thing):
+ symbol_hint = 'i'
+
+
+
+class Thing_Furniture(Thing):
+ symbol_hint = 'h'
+
class ThingAnimate(Thing):
cmd_THING_NAME, cmd_TERRAINS)
from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
Task_DROP, Task_FLATTEN_SURROUNDINGS)
-from plomrogue.things import Thing_Player, Thing_Stone
+from plomrogue.things import Thing_Player, Thing_Item, Thing_Furniture
import sys
if len(sys.argv) != 2:
game.register_task(Task_PICK_UP)
game.register_task(Task_DROP)
game.register_thing_type(Thing_Player)
-game.register_thing_type(Thing_Stone)
+game.register_thing_type(Thing_Item)
+game.register_thing_type(Thing_Furniture)
game.read_savefile()
game.io.start_loop()
game.io.start_server(8000, PlomWebSocketServer)