lowered_msg += c
return lowered_msg
- if not connection_id in game.sessions:
+ speaker = game.get_player(connection_id)
+ if not speaker:
raise GameError('need to be logged in for this')
- speaker = game.get_thing(game.sessions[connection_id])
largest_audible_distance = 20
dijkstra_map = DijkstraMap(game.maps, speaker.position,
largest_audible_distance, game.get_map)
for c_id in game.sessions:
- listener = game.get_thing(game.sessions[c_id])
+ listener = game.get_player(c_id)
target_yx = dijkstra_map.target_yx(*listener.position, True)
if not target_yx:
continue
def cmd_LOGIN(game, nick, connection_id):
for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
raise GameError('name already in use')
- if connection_id in game.sessions:
+ if game.get_player(connection_id):
raise GameError('cannot log in twice')
t = game.thing_types['Player'](game)
t.position = (YX(0,0),
YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
game.things += [t] # TODO refactor into Thing.__init__?
t.player_char = game.get_next_player_char()
- game.sessions[connection_id] = t.id_
+ game.sessions[connection_id] = {'thing_id': t.id_}
game.io.send('LOGIN_OK', connection_id)
t.name = nick
game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
def cmd_NICK(game, nick, connection_id):
for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
raise GameError('name already in use')
- if not connection_id in game.sessions:
+ t = game.get_player(connection_id)
+ if not t:
raise GameError('can only rename when already logged in')
- t_id = game.sessions[connection_id]
- t = game.get_thing(t_id)
old_nick = t.name
t.name = nick
game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
cmd_TURN.argtypes = 'int:nonneg'
def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
- player = game.get_thing(game.sessions[connection_id])
+ player = game.get_player(connection_id)
big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
if not player.fov_test(big_yx, little_yx):
raise GameError('cannot annotate tile outside field of view')
cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
def cmd_PORTAL(game, yx, msg, pw, connection_id):
- player = game.get_thing(game.sessions[connection_id])
+ player = game.get_player(connection_id)
big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
if not player.fov_test(big_yx, little_yx):
raise GameError('cannot edit portal on tile outside field of view')
cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
def cmd_GET_ANNOTATION(game, yx, connection_id):
- player = game.get_thing(game.sessions[connection_id])
+ player = game.get_player(connection_id)
big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
annotation = '(unknown)';
if player.fov_test(big_yx, little_yx):
def get_map_geometry_shape(self):
return self.map_geometry.__class__.__name__[len('MapGeometry'):]
+ def get_player(self, connection_id):
+ if not connection_id in self.sessions:
+ return None
+ player = self.get_thing(self.sessions[connection_id]['thing_id'])
+ return player
+
def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
self.io.send('TURN ' + str(self.turn))
for c_id in self.sessions:
- player = self.get_thing(self.sessions[c_id])
+ player = self.get_player(c_id)
visible_terrain = player.fov_stencil_map()
self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
connection_id_found = True
break
if not connection_id_found:
- t = self.get_thing(self.sessions[connection_id])
+ t = self.get_player(connection_id)
if hasattr(t, 'name'):
self.io.send('CHAT ' + quote(t.name + ' left the map.'))
self.things.remove(t)
t.proceed()
except GameError as e:
for connection_id in [c_id for c_id in self.sessions
- if self.sessions[c_id] == t.id_]:
+ if self.sessions[c_id]['thing_id'] == t.id_]:
self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
except PlayError as e:
for connection_id in [c_id for c_id in self.sessions
- if self.sessions[c_id] == t.id_]:
+ if self.sessions[c_id]['thing_id'] == t.id_]:
self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
if self.changed:
self.turn += 1
return p
def cmd_TASK_colon(task_name, game, *args, connection_id):
- if connection_id not in game.sessions:
+ t = self.get_player(connection_id)
+ if not t:
raise GameError('Not registered as player.')
- t = game.get_thing(game.sessions[connection_id])
t.set_next_task(task_name, args)
def task_prefixed(command_name, task_prefix, task_command):