Shut down server.
THINGS_HERE [0 to 255] [0 to 255]
-If world exists, write line-by-line list of things in memory at y position of
-first argument, x position of second argument of map into ./server/out file,
-enclosed by two lines "THINGS_HERE START" and "THINGS_HERE END".
+If world exists, write line-by-line list of things visible or in memory at y
+position of first argument, x position of second argument of map into
+./server/out file, enclosed by two lines "THINGS_HERE START" and
+"THINGS_HERE END".
Player commands
---------------
}
send_to_outfile("THINGS_HERE START\n", 1);
struct Thing * player = get_player();
- struct ThingInMemory * t;
- for (t = player->t_mem; t; t = t->next)
+ if ('v' == player->fov_map[atoi(tok1)*world.map.length+atoi(tok2)])
{
- if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+ struct Thing * t;
+ for (t = world.things; t; t = t->next)
{
- struct ThingType * tt = get_thing_type(t->type);
+ if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+ {
+ struct ThingType * tt = get_thing_type(t->type);
+ send_to_outfile(tt->name, 0);
+ send_to_outfile("\n", 1);
+ }
+ }
+ }
+ struct ThingInMemory * t_mem;
+ for (t_mem = player->t_mem; t_mem; t_mem = t_mem->next)
+ {
+ if (t_mem->pos.y == atoi(tok1) && t_mem->pos.x == atoi(tok2))
+ {
+ struct ThingType * tt = get_thing_type(t_mem->type);
send_to_outfile(tt->name, 0);
send_to_outfile("\n", 1);
}