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Server: Add animate things in field of view to THINGS_HERE results.
authorChristian Heller <c.heller@plomlompom.de>
Sun, 7 Dec 2014 03:16:30 +0000 (04:16 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Sun, 7 Dec 2014 03:16:30 +0000 (04:16 +0100)
SERVER_COMMANDS
src/server/run.c

index 04092ac2ce446238eae4194b46a44be4ac10a4c9..c43efed6dd1682a9942cff97b64163888bd71ced 100644 (file)
@@ -54,9 +54,10 @@ QUIT
 Shut down server.
 
 THINGS_HERE [0 to 255] [0 to 255]
-If world exists, write line-by-line list of things in memory at y position of
-first argument, x position of second argument of map into ./server/out file,
-enclosed by two lines "THINGS_HERE START" and "THINGS_HERE END".
+If world exists, write line-by-line list of things visible or in memory at y
+position of first argument, x position of second argument of map into
+./server/out file, enclosed by two lines "THINGS_HERE START" and
+"THINGS_HERE END".
 
 Player commands
 ---------------
index 83fc1a0f737963d5b17b7ceaa0e9d13507941af4..9f6afbb29f33dcc14b56acb7c997dcd7c4a29960 100644 (file)
@@ -221,12 +221,25 @@ static uint8_t parse_command_meta(char * tok0)
             }
             send_to_outfile("THINGS_HERE START\n", 1);
             struct Thing * player = get_player();
-            struct ThingInMemory * t;
-            for (t = player->t_mem; t; t = t->next)
+            if ('v' == player->fov_map[atoi(tok1)*world.map.length+atoi(tok2)])
             {
-                if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+                struct Thing * t;
+                for (t = world.things; t; t = t->next)
                 {
-                    struct ThingType * tt = get_thing_type(t->type);
+                    if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+                    {
+                        struct ThingType * tt = get_thing_type(t->type);
+                        send_to_outfile(tt->name, 0);
+                        send_to_outfile("\n", 1);
+                    }
+                }
+            }
+            struct ThingInMemory * t_mem;
+            for (t_mem = player->t_mem; t_mem; t_mem = t_mem->next)
+            {
+                if (t_mem->pos.y == atoi(tok1) && t_mem->pos.x == atoi(tok2))
+                {
+                    struct ThingType * tt = get_thing_type(t_mem->type);
                     send_to_outfile(tt->name, 0);
                     send_to_outfile("\n", 1);
                 }