to_pick_up = self.thing.game.get_thing(self.args[0])
to_pick_up.position = self.thing.position[:]
self.thing.carrying = to_pick_up
- #self.thing.game.changed_fovs = True
and t.position == self.thing.position]:
t.accept()
self.thing.game.things.remove(self.thing.carrying)
+ self.thing.game.changed_fovs = True
break
elif self.thing.carrying.type_ == 'Hat':
for t in [t for t in self.thing.game.things
if t.type_ == 'HatRemixer'
and t.position == self.thing.position]:
t.accept(self.thing.carrying)
+ self.thing.game.changed_fovs = True
break
self.thing.carrying = None
- #self.thing.game.changed_fovs = True