/* control.h
+ *
+ * Routines for handling user's key press input.
*/
#ifndef CONTROL_H
-#include <stdint.h> /* for uint8_t */
-#include "yx_uint16.h" /* for yx_uint16 coordinates */
+#include <stdint.h> /* for uint8_t */
struct World;
#include <string.h> /* for strlen(), strcmp(), memcpy() */
#include <stdint.h> /* for uint8_t */
#include "windows.h" /* for suspend_win(), append_win(), reset_pad_offset(),
- * resize_active_win(), cycle_active_win(),
- * shift_active_win(), struct Win, struct WinMeta
+ * resize_active_win(), struct Win, struct WinMeta
*/
-#include "keybindings.h" /* for get_action_key(), save_keybindings(),
- * keyswin_move_selection(), keyswin_mod_key()
- */
#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */
#include "map_objects.h" /* for struct Monster, write_map_objects(), */
#include "map_object_actions.h" /* for is_passable(), move_monster() */
-#include "map.h" /* for map_scroll(),map_center_player(), Map struct,dir enum */
+#include "map.h" /* for Map struct */
#include "main.h" /* for World struct */
#include "yx_uint16.h" /* for yx_uint16 */
#include "rrand.h" /* for rrand(), rrand_seed() */