/* Return 1 on world.exists, else 0 and err_line() appropriate error message. */
static uint8_t player_commands_allowed();
-/* Parse player command "tok0" with no argument to player action. */
+/* Parse player commands "tok0" with optional argument "tok1" to player action.
+ * Return 1 on success, 0 on failure.
+ */
static uint8_t parse_player_command_0arg(char * tok0);
-
-/* Parse player command "tok0" with one argument "tok1" to player action. */
static uint8_t parse_player_command_1arg(char * tok0, char * tok1);
-/* Parse/apply command "tok0" (read further tokens as necessary). */
-static uint8_t parse_command(char * tok0);
+/* Parse/apply (non-)meta command "tok0" (read further tokens as necessary).
+ * Return 0 on failure, 1 on success, 2 on QUIT meta command.
+ */
+static uint8_t parse_command_nonmeta(char * tok0);
+static uint8_t parse_command_meta(char * tok0);
-/* Compares first line of server out file to world.server_test, aborts if they
- * don't match, but not before unsetting the flags deleting files in the server
- * directory, for in that case those must be assumed to belong to another server
- * process.
+/* Compare 1st line of server out file to world.server_test, abort if they don't
+ * match, but not before unsetting flags deleting files in the server directory,
+ * for in that case those must be assumed to belong to another server process.
*/
static void server_test();
*/
static void turn_over();
-/* Try to read "msg" as meta command, act accordingly; on success, free it. */
-static uint8_t meta_commands(char * msg);
-
static uint8_t set_char_by_string_comparison(char * string, char * comparand,
-static uint8_t parse_command(char * tok0)
+static uint8_t parse_command_nonmeta(char * tok0)
{
if (parse_player_command_0arg(tok0))
{
+static uint8_t parse_command_meta(char * tok0)
+{
+ if (!strcmp("QUIT", tok0))
+ {
+ return 2;
+ }
+ if (!strcmp("PING", tok0))
+ {
+ send_to_outfile("PONG\n", 1);
+ return 1;
+ }
+ if (!strcmp("STACK", tok0))
+ {
+ send_to_outfile("THINGS_BELOW_PLAYER START\n", 1);
+ struct Thing * player = get_player();
+ struct Thing * t;
+ for (t = world.things; t; t = t->next)
+ {
+ if ( t->pos.y == player->pos.y && t->pos.x == player->pos.x
+ && t != player)
+ {
+ struct ThingType * tt = get_thing_type(t->type);
+ send_to_outfile(tt->name, 0);
+ send_to_outfile("\n", 1);
+ }
+ }
+ send_to_outfile("THINGS_BELOW_PLAYER END\n", 1);
+ return 1;
+ }
+ return 0;
+}
+
+
+
static void server_test()
{
char test[10 + 1 + 10 + 1 + 1];
-static uint8_t meta_commands(char * msg)
-{
- if (!strcmp("QUIT", msg))
- {
- free(msg);
- return 2;
- }
- if (!strcmp("PING", msg))
- {
- free(msg);
- send_to_outfile("PONG\n", 1);
- return 1;
- }
- if (!strcmp("STACK", msg))
- {
- free(msg);
- send_to_outfile("THINGS_BELOW_PLAYER START\n", 1);
- struct Thing * player = get_player();
- struct Thing * t;
- for (t = world.things; t; t = t->next)
- {
- if ( t->pos.y == player->pos.y && t->pos.x == player->pos.x
- && t != player)
- {
- struct ThingType * tt = get_thing_type(t->type);
- send_to_outfile(tt->name, 0);
- send_to_outfile("\n", 1);
- }
- }
- send_to_outfile("THINGS_BELOW_PLAYER END\n", 1);
- return 1;
- }
- return 0;
-}
-
-
-
extern void send_to_outfile(char * answer, uint8_t flush)
{
try_fwrite(answer, strlen(answer), 1, world.file_out, __func__);
-extern void obey_msg(char * msg, uint8_t do_record, uint8_t do_verbose)
+extern uint8_t obey_msg(char * msg, uint8_t obey_state)
{
- if (world.is_verbose && do_verbose)
+ if (world.is_verbose)
{
exit_trouble(-1 == printf("Input: %s\n", msg), __func__, "printf");
}
set_err_line_options("Trouble with message: ", msg, 0);
char * msg_copy = strdup(msg);
char * tok0 = token_from_line(msg_copy);
+ uint8_t ret = 0;
if (tok0)
{
-
- if (parse_command(tok0))
+ ret = parse_command_meta(tok0);
+ if (ret || (obey_state < 2 && parse_command_nonmeta(tok0)))
{
- if (world.exists)
- {
- world.do_update = 1;
- }
- if (do_record)
+ if (!ret)
{
- record(msg, 0);
+ if (world.exists)
+ {
+ world.do_update = 1;
+ }
+ if (1 == obey_state)
+ {
+ record(msg, 0);
+ }
}
char * tokplus = token_from_line(NULL);
err_line(!(!tokplus), "Too many arguments, ignoring overflow.");
- free(msg_copy);
- return;
+ }
+ else if (world.replay)
+ {
+ ret = 3;
+ }
+ else if (!world.replay)
+ {
+ err_line(1, "Unknown command/argument or bad number of tokens.");
}
}
- err_line(1, "Unknown command/argument or bad number of tokens.");
free(msg_copy);
+ return ret;
}
-extern uint8_t io_loop()
+extern uint8_t io_loop(uint8_t obey_state)
{
while (1)
{
char * msg = io_round();
server_test();
- if (!msg)
+ if (msg)
{
- continue;
- }
- if (world.is_verbose)
- {
- exit_trouble(-1 == printf("Input: %s\n", msg), __func__, "printf");
- }
- uint8_t test = meta_commands(msg);
- if (test)
- {
- if (2 == test)
+ uint8_t ret = obey_msg(msg, obey_state);
+ free(msg);
+ if ( (!world.replay && 2 == ret)
+ || ( world.replay && 2 <= ret))
{
- return 1;
+ return ret;
}
- continue;
- }
- if (world.replay)
- {
- free(msg);
- return 0;
}
- obey_msg(msg, 1, 0);
- free(msg);
}
}
*/
extern void record(char * msg, uint8_t force);
-/* Try parsing "msg" into a command to apply, and apply it. Output commands to
- * stdout if "do_verbose" and world.is_verbose are set. If "do_record" is set,
- * record commands to record file, and run save_world() if the last call to it
- * via this function has not happened yet or is at least one minute in the past.
+/* Try parsing "msg" into a command to apply. Output "msg" if world.is_verbose.
+ * If "obey_state" is > 1 and world.replay is set, any non-meta command message
+ * is not executed, but merely returns 3. The QUIT meta command (if well-formed)
+ * always returns 2. Other meta commands and (with "obey_state" < 2) non-meta
+ * commands return 1 if well-formed. Malformed or empty command messages return
+ * 0. If "obey_state" is 1, "msg" is recorded via a non-forced record(). If a
+ * non-meta command is executed and world.exists, world.do_update is set.
*/
-extern void obey_msg(char * msg, uint8_t do_record, uint8_t do_verbose);
+extern uint8_t obey_msg(char * msg, uint8_t obey_state);
-/* Loop for receiving commands via io_round(), and acting on them. Exits with 1
- * on "QUIT" command. In replay mode, exits with 0 on each non-"QUIT" command.
- * In play mode, processes incomming god and player commands via obey_msg().
- * Compares the first line of the server out file with world.server_test to
- * ensure that the current server process has not been superseded by a new one.
+/* Loop to read commands via io_round() and call obey_msg() with "obey_state"
+ * set on them. If latter returns 2 and world.replay is not set, or returns > 1
+ * and world.replay is set, abort loop to return that result. After io_round(),
+ * compares 1st line of the server out file is compared with world.server_test
+ * to ensure the server process hasn't been superseded by a new one.
*/
-extern uint8_t io_loop();
+extern uint8_t io_loop(uint8_t obey_state);