--- /dev/null
+#include "map.h"
+#include <stdlib.h>
+#include <stdint.h>
+#include "roguelike.h"
+#include "objects_on_map.h"
+
+struct Map init_map () {
+// Initialize map with some experimental start values.
+ struct Map map;
+ map.size.x = 64;
+ map.size.y = 64;
+ map.offset.x = 0;
+ map.offset.y = 0;
+ uint32_t size = map.size.x * map.size.y;
+ map.cells = malloc(size);
+ uint16_t y, x;
+ for (y = 0; y < map.size.y; y++)
+ for (x = 0; x < map.size.x; x++)
+ map.cells[(y * map.size.x) + x] = '~';
+ map.cells[size / 2 + (map.size.x / 2)] = '.';
+ uint32_t curpos;
+ while (1) {
+ y = rrand(0, 0) % map.size.y;
+ x = rrand(0, 0) % map.size.x;
+ curpos = y * map.size.x + x;
+ if ('~' == map.cells[curpos] &&
+ ( (curpos >= map.size.x && '.' == map.cells[curpos - map.size.x])
+ || (curpos < map.size.x * (map.size.y-1) && '.' == map.cells[curpos + map.size.x])
+ || (curpos > 0 && curpos % map.size.x != 0 && '.' == map.cells[curpos-1])
+ || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) {
+ if (y == 0 || y == map.size.y - 1 || x == 0 || x == map.size.x - 1)
+ break;
+ map.cells[y * map.size.x + x] = '.'; } }
+ return map; }
+
+void map_scroll (struct Map * map, char dir, struct yx_uint16 win_size) {
+// Scroll map into direction dir if possible by changing the offset.
+ if (NORTH == dir && map->offset.y > 0)
+ map->offset.y--;
+ else if (WEST == dir && map->offset.x > 0)
+ map->offset.x--;
+ else if (SOUTH == dir && map->offset.y + win_size.y < map->size.y)
+ map->offset.y++;
+ else if (EAST == dir && map->offset.x + win_size.x < map->size.x)
+ map->offset.x++; }
+
+void map_center_player (struct Map * map, struct Player * player, struct yx_uint16 frame_size) {
+// Center map on player.
+ map->offset.y = center_offset (player->pos.y, map->size.y, frame_size.y);
+ map->offset.x = center_offset (player->pos.x, map->size.x, frame_size.x); }
+
--- /dev/null
+#ifndef MAP_H
+#define MAP_H
+
+#include "yx_uint16.h"
+
+struct Player;
+
+struct Map {
+ struct yx_uint16 size;
+ struct yx_uint16 offset;
+ char * cells; };
+
+extern struct Map init_map ();
+extern void map_scroll (struct Map *, char, struct yx_uint16);
+extern void map_center_player (struct Map *, struct Player *, struct yx_uint16);
+
+#endif