from plomrogue.misc import quote
from plomrogue.errors import GameError
-from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
+from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
speaker = game.get_thing(game.sessions[connection_id], False)
+ dijkstra_map = Map(game.map_geometry.size)
+ n_max = 256
+ dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)]
+ dijkstra_map[speaker.position] = 0
+ shrunk = True
+ while shrunk:
+ shrunk = False
+ for pos in dijkstra_map:
+ if game.map[pos] == 'X':
+ continue
+ neighbors = game.map_geometry.get_neighbors(pos)
+ for direction in [d for d in neighbors if neighbors[d]]:
+ yx = neighbors[direction]
+ if dijkstra_map[yx] < dijkstra_map[pos] - 1:
+ dijkstra_map[pos] = dijkstra_map[yx] + 1
+ shrunk = True
for c_id in game.sessions:
listener = game.get_thing(game.sessions[c_id], create_unfound=False)
- d_y = abs(speaker.position.y - listener.position.y)
- d_x = abs(speaker.position.x - listener.position.x)
- distance = math.sqrt(d_y ** 2 + d_x ** 2)
- fov_overlap = 1
- if listener.fov_stencil[speaker.position] != '.':
- fov_overlap_tiles = 0
- for i in range(speaker.fov_stencil.size_i):
- if speaker.fov_stencil.terrain[i] == '.' and\
- listener.fov_stencil.terrain[i] == '.':
- fov_overlap_tiles += 1
- fov_overlap = fov_overlap_tiles / speaker.fov_stencil.size_i
- volume = fov_overlap / max(1, distance)
+ volume = 1 / max(1, dijkstra_map[listener.position])
game.io.send('CHAT ' +
quote('(volume: %.3f) %s: %s' % (volume, speaker.nickname, msg)),
c_id)
def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id], False)
- if player.fov_stencil[yx] == '.':
+ if player.fov_stencil[yx] != '.':
raise GameError('cannot annotate tile outside field of view')
if not game.can_do_tile_with_pw(yx, pw):
raise GameError('wrong password for tile')
def cmd_PORTAL(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id], False)
- if player.fov_stencil[yx] == '.':
+ if player.fov_stencil[yx] != '.':
raise GameError('cannot edit portal on tile outside field of view')
if not game.can_do_tile_with_pw(yx, pw):
raise GameError('wrong password for tile')