* try_calloc(), check_tempfile(), check_xor_files()
*/
#include "wincontrol.h" /* for create_winconfs(), init_winconfs(), init_wins(),
- * sorted_wintoggle()
+ * sorted_wintoggle_and_activate()
*/
#include "rrand.h" /* for rrand(), rrand_seed() */
#include "rexit.h" /* for exit_game(), exit_err() */
init_winconfs(&world);
init_wins(&world);
set_cleanup_flag(CLEANUP_WINCONFS);
- sorted_wintoggle(&world);
+ sorted_wintoggle_and_activate(&world);
err_winmem = "Trouble with draw_all_wins() in main().";
/* Replay mode. */
* draw_win_keybindings_winconf_keybindings(),
* draw_winconf_geometry(), draw_winconf_keybindings()
*/
-#include "misc.h" /* for try_malloc() */
+#include "misc.h" /* for try_malloc(), trouble_msg() */
#include "dirent.h" /* for opendir(), closedir(), readdir() */
#include "errno.h" /* for errno */
#include "keybindings.h" /* for KeyBinding struct, free_keybindings() */
-extern void save_win_config(struct World * world, char id)
+static void save_win_config(struct World * world, char id)
{
char * f_name = "save_win_config()";
-extern void sorted_wintoggle(struct World * world)
+extern void sorted_wintoggle_and_activate(struct World * world)
{
- char * f_name = "sorted_wintoggle()";
- char * path = "config/windows/toggle_order";
+ char * f_name = "sorted_wintoggle_and_activate()";
+
+ char * path = "config/windows/toggle_order_and_active";
FILE * file = try_fopen(path, "r", world, f_name);
uint16_t linemax = get_linemax(file, world, f_name);
+
char win_order[linemax + 1];
try_fgets(win_order, linemax + 1, file, world, f_name);
+
+ uint8_t a = 0;
+ char * err = trouble_msg(world, f_name, "read_uint8()");
+ exit_err(read_uint8(file, &a), world, err);
+ free(err);
+
try_fclose(file, world, f_name);
+
uint8_t i = 0;
for (; i < linemax - 1; i++)
{
{
continue;
}
- toggle_window(world->wmeta, get_win_by_id(world, win_order[i]));
+ struct Win * win = get_win_by_id(world, win_order[i]);
+ toggle_window(world->wmeta, win);
+
+ if (a == (uint8_t) win_order[i])
+ {
+ world->wmeta->active = win;
+ }
}
}
free_winconfs(world);
init_winconfs(world);
init_wins(world);
- sorted_wintoggle(world);
+ sorted_wintoggle_and_activate(world);
}
save_win_config(world, id);
}
- char * path = "config/windows/toggle_order";
- char * path_tmp = "config/windows/toggle_order_tmp";
+ char * path = "config/windows/toggle_order_and_active";
+ char * path_tmp = "config/windows/toggle_order_and_active_tmp";
FILE * file = try_fopen(path_tmp, "w", world, f_name);
char line[6];
}
line[i] = '\n';
try_fwrite(line, sizeof(char), strlen(line), file, world, f_name);
+ if (0 != world->wmeta->active)
+ {
+ struct WinConf * wc = get_winconf_by_win(world, world->wmeta->active);
+ write_uint8(wc->id, file);
+ }
try_fclose_unlink_rename(file, path_tmp, path, world, f_name);
}
/* Toggle windows in world->wins in the order desribed by the first line of
- * config/windows/toggled_win_order, wherein each character should correspond to
- * one window the ID of which is found in world->winconf_ids. Unknown characters
- * are silently ignored.
+ * config/windows/toggle_order_and_active, wherein each character should
+ * correspond to one window whose ID is found in world->winconf_ids. Unknown
+ * characters are silently ignored. The first character of the second line of
+ * the file is also read to determine which window to focus as active (but only
+ * if it fits the ID of a window thus toggled visible).
*/
-extern void sorted_wintoggle(struct World * world);
+extern void sorted_wintoggle_and_activate(struct World * world);
/* Reload windows in order and sizes defined in win config. */
extern void reload_win_config(struct World * world);