for id in world_db["ThingActions"]:
ta = world_db["ThingActions"][id]
ta_string = ta_string + "TA_ID " + str(id) + "\n" + \
- "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n"
+ "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + \
+ "TA_NAME " + ta["TA_NAME"] + "\n"
atomic_write(io_db["path_save"],
"WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
"MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
if val:
world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val
else:
- print("No thing action defined to manipulate yet.")
+ print("Ignoring: No thing action defined to manipulate yet.")
+
+
+def command_taname(name):
+ """Set to name name value of ThingAction of command_taid.id.
+ The name must match a valid thing action function. If after the name
+ setting no ThingAction with name "wait" remains, call set_world_inactive().
+ """
+ if hasattr(command_taid, "id"):
+ if name == "wait" or name == "move" or name == "use" \
+ or name == "drop" or name == "pick_up":
+ world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
+ if 1 == world_db["WORLD_ACTIVE"]:
+ wait_defined = False
+ for id in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
+ wait_defined = True
+ break
+ if not wait_defined:
+ set_world_inactive()
+ else:
+ print("Ignoring: Invalid action name.")
+ else:
+ print("No thing action defined to manipulate yet.")
+ # In contrast to the original,naming won't map a function to a ThingAction.
"""Commands database.
"MAP_LENGTH": (1, False, command_maplength),
"WORLD_ACTIVE": (1, False, command_worldactive),
"TA_ID": (1, False, command_taid),
- "TA_EFFORT": (1, False, command_taeffort)
+ "TA_EFFORT": (1, False, command_taeffort),
+ "TA_NAME": (1, False, command_taname)
}