*/
#include "map.h" /* for map_scroll(), map_center() */
#include "main.h" /* for world global */
-#include "rexit.h" /* for exit_err() */
#include "wincontrol.h" /* for struct WinConf, scroll_pad(), toggle_window(),
* growshrink_active_window(),toggle_winconfig(),
* toggle_win_height_type(), toggle_win_width_type()
*/
#include "map_object_actions.h" /* for struct MapObjAct, actor_wait(),
* actor_move(), actor_drop(), actor_pick(),
- * actor_pick()
+ * actor_pick(), get_moa_id_by_name()
*/
#include "command_db.h" /* for is_command_id_shortdsc() */
#include "misc.h" /* for reload_interface_conf(), save_interface_conf(),
static uint8_t try_cmd_2args(int cmd, char * match,
void (* f) (char, char), char c1, char c2);
-/* try_player_cmd() helper, returns world.map_obj_acts action id for "name". */
-static uint8_t get_moa_id_by_name(char * name);
-
/* If "action" is id of command named "match", set player->arg, ->command and
* call turn_over().
*/
-static uint8_t get_moa_id_by_name(char * name)
-{
- struct MapObjAct * moa = world.map_obj_acts;
- while (NULL != moa)
- {
- if (0 == strcmp(moa->name, name))
- {
- break;
- }
- moa = moa->next;
- }
- exit_err(NULL == moa, "get_moa_id_name() did not find map object action.");
- return moa->id;
-}
-
-
-
static uint8_t try_player_cmd(int action, char * match, char * command,
uint8_t arg)
{
+extern uint8_t get_moa_id_by_name(char * name)
+{
+ struct MapObjAct * moa = world.map_obj_acts;
+ while (NULL != moa)
+ {
+ if (0 == strcmp(moa->name, name))
+ {
+ break;
+ }
+ moa = moa->next;
+ }
+ exit_err(NULL == moa, "get_moa_id_name() did not find map object action.");
+ return moa->id;
+}
+
+
+
extern void actor_wait(struct MapObj * mo)
{
if (mo == get_player())
/* Free MapObjAct * chain starting at "moa". */
extern void free_map_object_actions(struct MapObjAct * moa);
+/* Return world.map_obj_acts MapObjAct.id for "name". */
+extern uint8_t get_moa_id_by_name(char * name);
+
/* Actor "mo" does nothing. */
extern void actor_wait(struct MapObj * mo);