Set selected thing's lifepoints to argument.
T_SATIATION [-32768 to 32767]
-Set selected thing's satiation score. If above zero, and thing's lifepoints are
-below its thing type's initial lifepoints, there is a 1/32 chance each turn of
-waiting action that the thing's lifepoints will rise. Each turn, there is a
-chance of hitpoint loss that grows with the satiation score's absolute value.
-Each turn, T_SATIATION lessens by the square root of the thing's type's start
-hitpoints (see TT_LIFEPOINTS).
+Set selected thing's satiation score. Each turn, there is a chance of hitpoint
+loss that grows with the satiation score's absolute value, and one of hitpoint
+gain that lowers with it. Each turn, T_SATIATION lessens by the square root of
+the thing's type's start hitpoints (see TT_LIFEPOINTS).
T_CARRIES [0 to infinity]
Add thing of ID in argument to inventory of selected thing, if said thing is
def try_healing(t):
- """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
-
- On success, decrease satiation score by 32.
- """
- if t["T_SATIATION"] > 0 \
- and t["T_LIFEPOINTS"] < \
- world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
- and 0 == (rand.next() % 31) \
- and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] ==
- "wait"][0]:
- t["T_LIFEPOINTS"] += 1
- t["T_SATIATION"] -= 32
- if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You heal.\n")
-
+ """If t's HP < max, increment them if well-nourished, maybe waiting."""
+ if t["T_LIFEPOINTS"] < \
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+ wait_id = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
+ wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
+ testval = int(abs(t["T_SATIATION"]) / wait_divider)
+ if (testval <= 1 or 1 == (rand.next() % testval)):
+ t["T_LIFEPOINTS"] += 1
+ if t == world_db["Things"][0]:
+ strong_write(io_db["file_out"], "LOG You heal.\n")
def hunger(t):
"""Decrement t's satiation,dependent on it trigger lifepoint dec chance."""