strong_write(io_db["file_out"], "LOG It dies.\n")
+def mv_yx_in_dir_legal(dir, y, x):
+ """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
+ dir_c = dir.encode("ascii")[0]
+ test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
+ if -1 == test:
+ raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+ return (test, libpr.result_y(), libpr.result_x())
+
+
def actor_wait(t):
"""Make t do nothing (but loudly, if player avatar)."""
if t == world_db["Things"][0]:
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
- dir_c = t["T_ARGUMENT"].encode("ascii")[0]
- legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"])
+ # dir_c = t["T_ARGUMENT"].encode("ascii")[0]
+ # legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"])
passable = False
- if -1 == legal_move:
- raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
- elif 1 == legal_move:
- pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x()
+ # if -1 == legal_move:
+ # raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+ move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
passable = "." == chr(world_db["MAP"][pos])
hitted = [id for id in world_db["Things"]
if world_db["Things"][id] != t
if world_db["Things"][id]["T_LIFEPOINTS"]
- if world_db["Things"][id]["T_POSY"] == libpr.result_y()
- if world_db["Things"][id]["T_POSX"] == libpr.result_x()]
+ if world_db["Things"][id]["T_POSY"] == move_result[1]
+ if world_db["Things"][id]["T_POSX"] == move_result[2]]
if len(hitted):
hit_id = hitted[0]
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
dir = [dir for dir in directions_db
if directions_db[dir] == t["T_ARGUMENT"]][0]
if passable:
- t["T_POSY"] = libpr.result_y()
- t["T_POSX"] = libpr.result_x()
+ t["T_POSY"] = move_result[1]
+ t["T_POSX"] = move_result[2]
for id in t["T_CARRIES"]:
- world_db["Things"][id]["T_POSY"] = libpr.result_y()
- world_db["Things"][id]["T_POSX"] = libpr.result_x()
+ world_db["Things"][id]["T_POSY"] = move_result[1]
+ world_db["Things"][id]["T_POSX"] = move_result[2]
build_fov_map(t)
strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
else: