"""Send out game state data relevant to clients."""
# TODO: limit to connection_id if provided
- print('DEBUG send_gamestate')
self.io.send('TURN ' + str(self.turn))
from plomrogue.mapping import FovMap
import multiprocessing
player = self.get_player(c_id)
if player._fov:
continue
- player.prepare_multiprocessible_fov_stencil() #!
+ player.prepare_multiprocessible_fov_stencil()
player_fovs += [player._fov]
player_fov_ids += [player.id_]
- print('DEBUG regen FOV for', player.id_)
- if len(player_fovs) > 0:
+ new_fovs = []
+ single_core_until = 8 # since multiprocess has its own overhead
+ if len(player_fovs) > single_core_until:
pool = multiprocessing.Pool()
- new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) #!
+ new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
pool.close()
pool.join()
+ elif len(player_fovs) <= single_core_until:
+ for fov in player_fovs:
+ new_fovs += [fov.init_terrain()]
for i in range(len(player_fov_ids)):
id_ = player_fov_ids[i]
player = self.get_thing(id_)