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Server/py: Fix buggy ValueError handling.
author
Christian Heller
<c.heller@plomlompom.de>
Tue, 24 Feb 2015 02:07:24 +0000
(
03:07
+0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Tue, 24 Feb 2015 02:07:24 +0000
(
03:07
+0100)
plomrogue-server.py
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diff --git
a/plomrogue-server.py
b/plomrogue-server.py
index d5745edb20046f9ae4276c8c2d20f8ece96b3f6a..cae9d902fddcad86b0d0c5980c9e8622f9deb931 100755
(executable)
--- a/
plomrogue-server.py
+++ b/
plomrogue-server.py
@@
-250,10
+250,10
@@
def command_quit():
def command_turn(turn_string):
"""Set turn to what's described in turn_string."""
+ min = 0
+ max = 65535
try:
turn = int(turn_string)
- min = 0
- max = 65535
if turn < min or turn > max:
raise ValueError
world_db["TURN"] = turn
@@
-264,10
+264,10
@@
def command_turn(turn_string):
def command_makeworld(seed_string):
# Mere dummy so far.
+ min = 0
+ max = 4294967295
try:
seed = int(seed_string)
- min = 0
- max = 4294967295
if seed < min or seed > max:
raise ValueError
world_db["SEED_RANDOMNESS"] = seed