*/
#include "keybindings.h" /* for init_keybindings(), get_action_key() */
#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
- * try_fopen(), try_fclose(), try_fclose_unlink_renmae()
+ * try_fopen(), try_fclose(), try_fclose_unlink_rename()
*/
#include "map_objects.h" /* for structs Monster, Item, Player,
* init_map_object_defs(), read_map_objects(),
/* For non-interactive mode, try to load world state from record file. */
else
{
- err_r = "Trouble reading from 'record' file (read_uint32_bigendian() in "
- "main()).";
+ err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
+ "in main()).";
if (0 == world.interactive)
{
file = try_fopen(recordfile, "r", &world, f_name);
-/* These routines for reading values "x" from / writing values to "file" ensure a
- * defined endianness and consistent error codes: return 0 on success and 1 on
+/* These routines for reading values "x" from / writing values to "file" ensure
+ * a defined endianness and consistent error codes: return 0 on success and 1 on
* fgetc()/fputc() failure.
*/
extern uint8_t read_uint8(FILE * file, uint8_t * x);