toggle = 1;
continue; }
else
- mvwaddch(win->curses_win, y, x, text[z]);
+ mvwaddch(win->curses, y, x, text[z]);
if ('\n' == text[z+1]) {
z++;
toggle = 1; }
char toggle = 0;
int x, y, offset;
int z = -1;
- for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of
- for (x = 0; x < win->width; x++) { // available width, but infinite height.
+ for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
+ for (x = 0; x < win->width; x++) { // a window of available width, but infinite height.
z++;
- if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and
- break; // stopping the loop. Make sure they don't count as cell space
- if ('\n' == text[z+1]) { // themselves.
+ if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
+ break; // the loop. Make sure they don't count as cell space themselves.
+ if ('\n' == text[z+1]) {
z++;
break; }
else if (0 == text[z+1]) {
for (x = 0; x < win->width; x++) {
if (y < height_map_av && x < width_map_av) {
if (z == (map.width * map.player_y) + map.player_x)
- mvwaddch(win->curses_win, y, x, '@');
+ mvwaddch(win->curses, y, x, '@');
else
- mvwaddch(win->curses_win, y, x, cells[z]);
+ mvwaddch(win->curses, y, x, cells[z]);
z++; } } } }
void draw_info (struct Win * win) {
void toggle_window (struct WinMeta * win_meta, struct Win * win) {
// Toggle display of window win.
- if (0 != win->curses_win)
+ if (0 != win->curses)
suspend_window(win_meta, win);
else
append_window(win_meta, win); }
free(keyname);
for (x = 0; x < win->width; x++)
if (x < strlen(keydesc))
- mvwaddch(win->curses_win, y, x, keydesc[x] | attri);
+ mvwaddch(win->curses, y, x, keydesc[x] | attri);
else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1)
- mvwaddch(win->curses_win, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
+ mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
else
- mvwaddch(win->curses_win, y, x, ' ' | attri); }
+ mvwaddch(win->curses, y, x, ' ' | attri); }
free(keydesc); }
void init_keybindings(struct World * world) {
struct Win win;
win.prev = 0;
win.next = 0;
- win.curses_win = 0;
+ win.curses = 0;
win.title = title;
win.width = 20;
win.height = win_meta->height - 1;
void suspend_window (struct WinMeta * win_meta, struct Win * win) {
// Destroy win, suspend from window chain. Update geometry of following rows, as well as activity selection.
destroy_window(win);
- if (win_meta->chain_start != win) // Give win's position in the chain to element next to it in the chain.
+ if (win_meta->chain_start != win) // Give win's position in the chain to element next to it in the chain.
win->prev->next = win->next;
else
win_meta->chain_start = win->next;
- if (win_meta->chain_end != win) { // Let chain element next to win know its new predecessor.
+ if (win_meta->chain_end != win) { // Let chain element next to win know its new predecessor.
win->next->prev = win->prev;
- if (win_meta->active == win) // If win was active, shift active window pointer to ...
- win_meta->active = win->next; // ... the next chain element, if that is a window ...
+ if (win_meta->active == win) // If win was active, shift active window pointer to
+ win_meta->active = win->next; // the next chain element, if that is a window ...
update_windows(win_meta, win->next); }
else {
win_meta->chain_end = win->prev;
- if (win_meta->active == win) // ... or else to the previous element.
+ if (win_meta->active == win) // ... or else to the previous element.
win_meta->active = win->prev; }
win->prev = 0;
win->next = 0; }
start.y = 1;
if (0 != win->prev) {
struct Win * win_top = win->prev;
- while (getbegy(win_top->curses_win) != 1)
+ while (getbegy(win_top->curses) != 1)
win_top = win_top->prev; // else, default to placing window in new top
- start.x = getbegx(win_top->curses_win) + win_top->width + 1; // column to the right of the last one
- int winprev_maxy = getbegy(win->prev->curses_win) + getmaxy(win->prev->curses_win);
+ start.x = getbegx(win_top->curses) + win_top->width + 1; // column to the right of the last one
+ int winprev_maxy = getbegy(win->prev->curses) + getmaxy(win->prev->curses);
if (win->width <= win->prev->width && win->height < win_meta->height - winprev_maxy) {
- start.x = getbegx(win->prev->curses_win); // place window below previous window if it fits
+ start.x = getbegx(win->prev->curses); // place window below previous window if it fits
start.y = winprev_maxy + 1; } // vertically and is not wider than its predecessor
else {
struct Win * win_up = win->prev;
while (win_up != win_top) {
win_upup = win_up->prev;
while (1) {
- if (getbegy(win_up->curses_win) != getbegy(win_upup->curses_win))
+ if (getbegy(win_up->curses) != getbegy(win_upup->curses))
break;
win_upup = win_upup->prev; }
- winprev_maxy = getbegy(win_upup->curses_win) + getmaxy(win_upup->curses_win);
- widthdiff = (getbegx(win_upup->curses_win) + win_upup->width) - (getbegx(win_up->curses_win) + win_up->width);
+ winprev_maxy = getbegy(win_upup->curses) + getmaxy(win_upup->curses);
+ widthdiff = (getbegx(win_upup->curses) + win_upup->width) - (getbegx(win_up->curses) + win_up->width);
if (win->height < win_meta->height - winprev_maxy && win->width < widthdiff) {
- start.x = getbegx(win_up->curses_win) + win_up->width + 1; // else try to open new sub column under
- start.y = winprev_maxy + 1; // last window below which enough space
- break; } // for current window remains
+ start.x = getbegx(win_up->curses) + win_up->width + 1; // else try to open new sub column under last
+ start.y = winprev_maxy + 1; // window below which enough space remains
+ break; }
win_up = win_upup; } } }
return start; }
void update_windows (struct WinMeta * win_meta, struct Win * win) {
// Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad.
- if (0 != win->curses_win)
+ if (0 != win->curses)
destroy_window (win);
struct yx startyx = place_window(win_meta, win);
int lastwincol = 0;
struct Win * win_p = win_meta->chain_start;
while (win_p != 0) {
- if (win_p != win && getbegx(win_p->curses_win) + win_p->width > lastwincol + 1)
- lastwincol = getbegx(win_p->curses_win) + win_p->width - 1;
+ if (win_p != win && getbegx(win_p->curses) + win_p->width > lastwincol + 1)
+ lastwincol = getbegx(win_p->curses) + win_p->width - 1;
else if (win_p == win && startyx.x + win->width > lastwincol + 1)
lastwincol = startyx.x + win->width - 1;
win_p = win_p->next; }
if (getmaxx(win_meta->pad) != lastwincol) {
wresize(win_meta->pad, getmaxy(win_meta->pad), lastwincol + 2); }
- win->curses_win = subpad(win_meta->pad, win->height, win->width, startyx.y, startyx.x);
+ win->curses = subpad(win_meta->pad, win->height, win->width, startyx.y, startyx.x);
if (0 != win->next)
update_windows (win_meta, win->next); }
void destroy_window (struct Win * win) {
// Delete window.
- delwin(win->curses_win);
- win->curses_win = 0; }
+ delwin(win->curses);
+ win->curses = 0; }
void draw_window_borders (struct Win * win, char active) {
// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
int y, x;
- for (y = getbegy(win->curses_win); y <= getbegy(win->curses_win) + win->height; y++) {
- mvwaddch(wgetparent(win->curses_win), y, getbegx(win->curses_win) - 1, '|');
- mvwaddch(wgetparent(win->curses_win), y, getbegx(win->curses_win) + win->width, '|'); }
- for (x = getbegx(win->curses_win); x <= getbegx(win->curses_win) + win->width; x++) {
- mvwaddch(wgetparent(win->curses_win), getbegy(win->curses_win) - 1, x, '-');
- mvwaddch(wgetparent(win->curses_win), getbegy(win->curses_win) + win->height, x, '-'); }
- char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
+ for (y = getbegy(win->curses); y <= getbegy(win->curses) + win->height; y++) {
+ mvwaddch(wgetparent(win->curses), y, getbegx(win->curses) - 1, '|');
+ mvwaddch(wgetparent(win->curses), y, getbegx(win->curses) + win->width, '|'); }
+ for (x = getbegx(win->curses); x <= getbegx(win->curses) + win->width; x++) {
+ mvwaddch(wgetparent(win->curses), getbegy(win->curses) - 1, x, '-');
+ mvwaddch(wgetparent(win->curses), getbegy(win->curses) + win->height, x, '-'); }
+ char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
if (win->width >= min_title_length_visible) {
int title_offset = 0;
if (win->width > strlen(win->title) + 2)
- title_offset = (win->width - (strlen(win->title) + 2)) / 2; // + 2 is for decoration
+ title_offset = (win->width - (strlen(win->title) + 2)) / 2; // + 2 is for decoration
int length_visible = strnlen(win->title, win->width - 2);
char title[length_visible + 3];
char decoration = ' ';
memcpy(title + 1, win->title, length_visible);
title[0] = title[length_visible + 1] = decoration;
title[length_visible + 2] = '\0';
- mvwaddstr(wgetparent(win->curses_win), getbegy(win->curses_win) - 1, getbegx(win->curses_win) + title_offset, title); } }
+ mvwaddstr (wgetparent(win->curses), getbegy(win->curses)-1, getbegx(win->curses)+title_offset, title); } }
void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, int ccount) {
// Craw draw_window_borders() for all windows in chain from win on. Save current window's border corners.
if (win == win_active)
active = 1;
draw_window_borders(win, active);
- corners[ccount].tl.y = getbegy(win->curses_win) - 1;
- corners[ccount].tl.x = getbegx(win->curses_win) - 1;
- corners[ccount].tr.y = getbegy(win->curses_win) - 1;
- corners[ccount].tr.x = getbegx(win->curses_win) + win->width;
- corners[ccount].bl.y = getbegy(win->curses_win) + win->height;
- corners[ccount].bl.x = getbegx(win->curses_win) - 1;
- corners[ccount].br.y = getbegy(win->curses_win) + win->height;
- corners[ccount].br.x = getbegx(win->curses_win) + win->width;
+ corners[ccount].tl.y = getbegy(win->curses) - 1;
+ corners[ccount].tl.x = getbegx(win->curses) - 1;
+ corners[ccount].tr.y = getbegy(win->curses) - 1;
+ corners[ccount].tr.x = getbegx(win->curses) + win->width;
+ corners[ccount].bl.y = getbegy(win->curses) + win->height;
+ corners[ccount].bl.x = getbegx(win->curses) - 1;
+ corners[ccount].br.y = getbegy(win->curses) + win->height;
+ corners[ccount].br.x = getbegx(win->curses) + win->width;
if (0 != win->next) {
draw_windows_borders (win->next, win_active, corners, ccount + 1); } }
|| (dir == 'b' && win_shift == win_meta->chain_start))
wrap = 1;
struct Win * win_p, * win_p_next;
- for (i_max = 1, win_p = win_meta->chain_start; win_p != win_meta->chain_end; i_max++, win_p = win_p->next);
+ for (i_max = 1, win_p = win_meta->chain_start; win_p != win_meta->chain_end; i_max++)
+ win_p = win_p->next;
struct Win ** wins = malloc(i_max * sizeof(struct Win *));
for (i = 0, win_p = win_meta->chain_start; i < i_max; i++) {
win_p_next = win_p->next;