int select; };
struct World {
+ char * log;
int turn;
struct KeyBinding * keybindings;
struct KeysWinData * keyswindata; };
toggle = 1;
fin = 1; } } } } }
-void draw_text_from_bottom (struct Win * win) {
-// Draw text in win->data from end/bottom to the top.
- char * text = (char *) win->data;
+void draw_text_from_bottom (struct Win * win, char * text) {
+// Draw text from end/bottom to the top.
char toggle = 0;
int x, y, offset;
int z = -1;
text = text + (sizeof(char) * (z + 1)); }
draw_with_linebreaks(win, text, start_y); }
+void draw_log (struct Win * win) {
+// Draw log text from world struct in win->data from bottom to top.
+ struct World world = * (struct World *) win->data;
+ draw_text_from_bottom(win, world.log); }
+
void draw_map (struct Win * win) {
// Draw map determined by win->data Map struct into window. Respect offset.
struct Map map = * (struct Map *) win->data;
// Update info data by incrementing turn value.
world->turn++; }
-void update_log (struct Win * win, char * text) {
+//void update_log (struct Win * win, char * text) {
+void update_log (struct World * world, char * text) {
// Update log with new text to be appended.
char * new_text;
- int len_old = strlen(win->data);
+ int len_old = strlen(world->log);
int len_new = strlen(text);
int len_whole = len_old + len_new + 1;
new_text = calloc(len_whole, sizeof(char));
- memcpy(new_text, win->data, len_old);
+ memcpy(new_text, world->log, len_old);
memcpy(new_text + len_old, text, len_new);
- free(win->data);
- win->data = new_text; }
+ free(world->log);
+ world->log = new_text; }
int get_action_key (struct KeyBinding * keybindings, char * name) {
// Return key matching name in keybindings.
win_info.draw = draw_info;
win_info.data = &world;
+ world.log = calloc(1, sizeof(char));
struct Win win_log = init_window(&win_meta, "Log");
- win_log.draw = draw_text_from_bottom;
- win_log.data = calloc(1, sizeof(char));
- update_log (&win_log, "Start!");
+ win_log.draw = draw_log;
+ win_log.data = &world;
+ update_log (&world, "Start!");
int key;
while (1) {
map.offset_x--;
else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) {
update_info (&world);
- update_log (&win_log, "\nYou move south.");
+ update_log (&world, "\nYou move south.");
map.player_y++; }
else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) {
update_info (&world);
- update_log (&win_log, "\nYou move north.");
+ update_log (&world, "\nYou move north.");
map.player_y--; }
else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) {
update_info (&world);
- update_log (&win_log, "\nYou move east.");
+ update_log (&world, "\nYou move east.");
map.player_x++; }
else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) {
update_info (&world);
- update_log (&win_log, "\nYou move west.");
+ update_log (&world, "\nYou move west.");
map.player_x--; }
else if (key == get_action_key(world.keybindings, "wait") ) {
update_info (&world);
- update_log (&win_log, "\nYou wait."); } }
+ update_log (&world, "\nYou wait."); } }
free(map.cells);
for (key = 0; key <= world.keyswindata->max; key++)
free(world.keybindings[key].name);
free(world.keybindings);
free(world.keyswindata);
- free(win_log.data);
+ free(world.log);
endwin();
return 0; }