scores_still_changing = 0;
for (pos = 0; pos < map_size; pos++)
{
- if ('.' == world.map.cells[pos] && score_map[pos] <= max_score)
+ if (score_map[pos] <= max_score)
{
get_neighbor_scores(score_map, pos, max_score, neighbors);
min_neighbor = max_score;
uint32_t i;
for (i = 0; i < map_size; i++)
{
- score_map[i] = t_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX;
+ score_map[i] = UINT16_MAX;
+ if (t_origin->fov_map[i] & VISIBLE && world.map.cells[i] == '.')
+ {
+ score_map[i] = max_score;
+ }
}
struct Thing * t = world.things;
for (; t != NULL; t = t->next)