self.thing.carrying.full = False
self.thing.carrying.empty()
self.thing.send_msg('CHAT "You are drunk now."')
- self.thing.need_for_toilet *= 2
- self.thing.need_for_toilet += 1
+ self.thing.need_for_toilet += 10000
self.thing.drunk = 10000
self.thing.invalidate('fov')
self.thing.game.record_change(self.thing.position, 'other')
drunk = 0
tripping = 0
need_for_toilet = 0
- last_pee_need_test = datetime.datetime.now()
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if self.tripping >= 0:
self.tripping -= 1
if self.need_for_toilet > 0:
- self.need_for_toilet *= 1.0001
+ self.need_for_toilet += 1
terrain = self.game.maps[self.position[0]][self.position[1]]
if terrain in self.game.terrains:
terrain_type = self.game.terrains[terrain]
if 'toilet' in terrain_type.tags:
self.send_msg('CHAT "You use the toilet. What a relief!"')
self.need_for_toilet = 0
- if self.last_pee_need_test + datetime.timedelta(seconds=1) <\
- datetime.datetime.now() and\
- 10000 * random.random() < self.need_for_toilet / 100000:
- self.send_msg('CHAT "You need to use a toilet."')
- self.last_pee_need_test = datetime.datetime.now()
+ if 10000 * random.random() < self.need_for_toilet / 100000:
+ self.send_msg('CHAT "You need to go to a toilet. %s"' % self.need_for_toilet)
+ if self.need_for_toilet > 1000000:
+ self.send_msg('CHAT "You pee into your pants. Eww!"')
+ self.need_for_toilet = 0
if self.drunk == 0:
self.send_msg('CHAT "You sober up."')
self.invalidate('fov')