--- /dev/null
+#include <ncurses.h>
+#include <string.h>
+#include <stdlib.h>
+#include "windows.h"
+#include "roguelike.h"
+
+void draw_with_linebreaks (struct Win * win, char * text, int start_y) {
+// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
+ int x, y;
+ char toggle;
+ char fin = 0;
+ int z = -1;
+ for (y = start_y; y < win->height; y++) {
+ if (0 == fin)
+ toggle = 0;
+ for (x = 0; x < win->width; x++) {
+ if (0 == toggle) {
+ z++;
+ if ('\n' == text[z]) {
+ toggle = 1;
+ continue; }
+ else
+ mvwaddch(win->curses, y, x, text[z]);
+ if ('\n' == text[z+1]) {
+ z++;
+ toggle = 1; }
+ else if (0 == text[z+1]) {
+ toggle = 1;
+ fin = 1; } } } } }
+
+void draw_text_from_bottom (struct Win * win, char * text) {
+// Draw text from end/bottom to the top.
+ char toggle = 0;
+ int x, y, offset;
+ int z = -1;
+ for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
+ for (x = 0; x < win->width; x++) { // a window of available width, but infinite height.
+ z++;
+ if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
+ break; // the loop. Make sure they don't count as cell space themselves.
+ if ('\n' == text[z+1]) {
+ z++;
+ break; }
+ else if (0 == text[z+1]) {
+ toggle = 1;
+ break; } }
+ z = -1;
+ int start_y = 0;
+ if (y < win->height) // Depending on what is bigger, determine start point in window or in text.
+ start_y = win->height - y;
+ else if (y > win->height) {
+ offset = y - win->height;
+ for (y = 0; y < offset; y++)
+ for (x = 0; x < win->width; x++) {
+ z++;
+ if ('\n' == text[z])
+ break;
+ if ('\n' == text[z+1]) {
+ z++;
+ break; } }
+ text = text + (sizeof(char) * (z + 1)); }
+ draw_with_linebreaks(win, text, start_y); }
+
+void draw_log_win (struct Win * win) {
+// Draw log text from world struct in win->data from bottom to top.
+ struct World * world = (struct World *) win->data;
+ draw_text_from_bottom(win, world->log); }
+
+void draw_map_win (struct Win * win) {
+// Draw map determined by win->data Map struct into window. Respect offset.
+ struct World * world = (struct World *) win->data;
+ struct Map * map = world->map;
+ struct Player * player = world->player;
+ struct Monster * monster = world->monster;
+ char * cells = map->cells;
+ int width_map_av = map->width - map->offset_x;
+ int height_map_av = map->height - map->offset_y;
+ int x, y, z;
+ for (y = 0; y < win->height; y++) {
+ z = map->offset_x + (map->offset_y + y) * (map->width);
+ for (x = 0; x < win->width; x++) {
+ if (y < height_map_av && x < width_map_av) {
+ if (z == (map->width * player->y) + player->x)
+ mvwaddch(win->curses, y, x, '@');
+ else if (z == (map->width * monster->y) + monster->x)
+ mvwaddch(win->curses, y, x, 'M');
+ else
+ mvwaddch(win->curses, y, x, cells[z]);
+ z++; } } } }
+
+void draw_info_win (struct Win * win) {
+// Draw info window by appending win->data integer value to "Turn: " display.
+ struct World * world = (struct World *) win->data;
+ int count = world->turn;
+ char text[100];
+ snprintf(text, 100, "Turn: %d", count);
+ draw_with_linebreaks(win, text, 0); }
+
+void draw_keys_win (struct Win * win) {
+// Draw keybinding window.
+ struct World * world = (struct World *) win->data;
+ struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
+ struct KeyBinding * keybindings = world->keybindings;
+ int offset = 0;
+ if (keyswindata->max >= win->height) {
+ if (keyswindata->select > win->height / 2) {
+ if (keyswindata->select < (keyswindata->max - (win->height / 2)))
+ offset = keyswindata->select - (win->height / 2);
+ else
+ offset = keyswindata->max - win->height + 1; } }
+ int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
+ char * keydesc = malloc(keydescwidth);
+ attr_t attri;
+ int y, x;
+ char * keyname;
+ for (y = 0; y <= keyswindata->max && y < win->height; y++) {
+ attri = 0;
+ if (y == keyswindata->select - offset) {
+ attri = A_REVERSE;
+ if (1 == keyswindata->edit)
+ attri = attri | A_BLINK; }
+ keyname = get_keyname(keybindings[y + offset].key);
+ snprintf(keydesc, keydescwidth, "%-9s", keyname);
+ free(keyname);
+ for (x = 0; x < win->width; x++)
+ if (x < strlen(keydesc))
+ mvwaddch(win->curses, y, x, keydesc[x] | attri);
+ else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1)
+ mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
+ else
+ mvwaddch(win->curses, y, x, ' ' | attri); }
+ free(keydesc); }
#include <ncurses.h>
#include <string.h>
-#include <stdio.h>
#include <stdlib.h>
#include "windows.h"
-
-struct World {
- struct KeyBinding * keybindings;
- struct KeysWinData * keyswindata;
- int turn;
- char * log;
- struct Map * map;
- struct Monster * monster;
- struct Player * player; };
-
-struct KeyBinding {
- char * name;
- int key; };
-
-struct KeysWinData {
- int max;
- char edit;
- int select; };
-
-struct Map {
- int width;
- int height;
- int offset_x;
- int offset_y;
- char * cells; };
-
-struct Player {
- int y;
- int x; };
-
-struct Monster {
- int y;
- int x; };
-
-void draw_with_linebreaks (struct Win *, char *, int);
-void draw_text_from_bottom (struct Win *, char *);
-void draw_log_win (struct Win *);
-void draw_map_win (struct Win *);
-void draw_info_win (struct Win *);
-void draw_keys_win (struct Win *);
-void toggle_window (struct WinMeta *, struct Win *);
-void growshrink_active_window (struct WinMeta *, char);
-void init_keybindings(struct World *);
-struct Map init_map ();
-void map_scroll (struct Map *, char);
-void next_turn (struct World *);
-void update_log (struct World *, char *);
-void save_keybindings(struct World *);
-int get_action_key (struct KeyBinding *, char *);
-char * get_keyname(int);
-void keyswin_mod_key (struct World *, struct WinMeta *);
-void keyswin_move_selection (struct World *, char);
-char is_passable (struct World *, int, int);
-void move_player (struct World *, char);
-void player_wait(struct World *);
-
-void draw_with_linebreaks (struct Win * win, char * text, int start_y) {
-// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
- int x, y;
- char toggle;
- char fin = 0;
- int z = -1;
- for (y = start_y; y < win->height; y++) {
- if (0 == fin)
- toggle = 0;
- for (x = 0; x < win->width; x++) {
- if (0 == toggle) {
- z++;
- if ('\n' == text[z]) {
- toggle = 1;
- continue; }
- else
- mvwaddch(win->curses, y, x, text[z]);
- if ('\n' == text[z+1]) {
- z++;
- toggle = 1; }
- else if (0 == text[z+1]) {
- toggle = 1;
- fin = 1; } } } } }
-
-void draw_text_from_bottom (struct Win * win, char * text) {
-// Draw text from end/bottom to the top.
- char toggle = 0;
- int x, y, offset;
- int z = -1;
- for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
- for (x = 0; x < win->width; x++) { // a window of available width, but infinite height.
- z++;
- if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
- break; // the loop. Make sure they don't count as cell space themselves.
- if ('\n' == text[z+1]) {
- z++;
- break; }
- else if (0 == text[z+1]) {
- toggle = 1;
- break; } }
- z = -1;
- int start_y = 0;
- if (y < win->height) // Depending on what is bigger, determine start point in window or in text.
- start_y = win->height - y;
- else if (y > win->height) {
- offset = y - win->height;
- for (y = 0; y < offset; y++)
- for (x = 0; x < win->width; x++) {
- z++;
- if ('\n' == text[z])
- break;
- if ('\n' == text[z+1]) {
- z++;
- break; } }
- text = text + (sizeof(char) * (z + 1)); }
- draw_with_linebreaks(win, text, start_y); }
-
-void draw_log_win (struct Win * win) {
-// Draw log text from world struct in win->data from bottom to top.
- struct World * world = (struct World *) win->data;
- draw_text_from_bottom(win, world->log); }
-
-void draw_map_win (struct Win * win) {
-// Draw map determined by win->data Map struct into window. Respect offset.
- struct World * world = (struct World *) win->data;
- struct Map * map = world->map;
- struct Player * player = world->player;
- struct Monster * monster = world->monster;
- char * cells = map->cells;
- int width_map_av = map->width - map->offset_x;
- int height_map_av = map->height - map->offset_y;
- int x, y, z;
- for (y = 0; y < win->height; y++) {
- z = map->offset_x + (map->offset_y + y) * (map->width);
- for (x = 0; x < win->width; x++) {
- if (y < height_map_av && x < width_map_av) {
- if (z == (map->width * player->y) + player->x)
- mvwaddch(win->curses, y, x, '@');
- else if (z == (map->width * monster->y) + monster->x)
- mvwaddch(win->curses, y, x, 'M');
- else
- mvwaddch(win->curses, y, x, cells[z]);
- z++; } } } }
-
-void draw_info_win (struct Win * win) {
-// Draw info window by appending win->data integer value to "Turn: " display.
- struct World * world = (struct World *) win->data;
- int count = world->turn;
- char text[100];
- snprintf(text, 100, "Turn: %d", count);
- draw_with_linebreaks(win, text, 0); }
-
-void draw_keys_win (struct Win * win) {
-// Draw keybinding window.
- struct World * world = (struct World *) win->data;
- struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
- struct KeyBinding * keybindings = world->keybindings;
- int offset = 0;
- if (keyswindata->max >= win->height) {
- if (keyswindata->select > win->height / 2) {
- if (keyswindata->select < (keyswindata->max - (win->height / 2)))
- offset = keyswindata->select - (win->height / 2);
- else
- offset = keyswindata->max - win->height + 1; } }
- int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
- char * keydesc = malloc(keydescwidth);
- attr_t attri;
- int y, x;
- char * keyname;
- for (y = 0; y <= keyswindata->max && y < win->height; y++) {
- attri = 0;
- if (y == keyswindata->select - offset) {
- attri = A_REVERSE;
- if (1 == keyswindata->edit)
- attri = attri | A_BLINK; }
- keyname = get_keyname(keybindings[y + offset].key);
- snprintf(keydesc, keydescwidth, "%-9s", keyname);
- free(keyname);
- for (x = 0; x < win->width; x++)
- if (x < strlen(keydesc))
- mvwaddch(win->curses, y, x, keydesc[x] | attri);
- else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1)
- mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
- else
- mvwaddch(win->curses, y, x, ' ' | attri); }
- free(keydesc); }
+#include "draw_wins.h"
+#include "roguelike.h"
void toggle_window (struct WinMeta * win_meta, struct Win * win) {
// Toggle display of window win.