}
char * err = "Too much wrapping in mv_yx_in_dir_legal().";
exit_err( INT8_MIN == wrap_west_east || INT8_MIN == wrap_north_south
- || INT8_MAX == wrap_west_east || INT8_MAX == wrap_north_south, err);
+ || INT8_MAX == wrap_west_east || INT8_MAX == wrap_north_south,err);
struct yx_uint8 original = *yx;
mv_yx_in_dir(dir, yx);
if (('e' == dir || 'd' == dir || 'c' == dir) && yx->x < original.x)
*/
extern struct Thing * get_player();
-/* Try to create "t" offspring on random passable neighbor cell if available (and,
- * if "t" is of animate thing type, not inhabited by animate thing) and "t"'s
- * type's .proliferation is >0, with a chance of 1/.proliferation.
+/* Try to create "t" offspring on random passable neighbor cell if available
+ * (and, if "t" is of animate thing type, not inhabited by animate thing) and
+ * "t"'s type's .proliferation is >0, with a chance of 1/.proliferation.
*/
extern void try_thing_proliferation(struct Thing * t);