length = world_db["MAP_LENGTH"]
fov = bytearray(b' ' * (length ** 2))
for pos in range(length ** 2):
- fovflag = world_db["Things"][0]["fovmap"][pos]
- if 'v' == chr(fovflag):
+ if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
fov[pos] = world_db["MAP"][pos]
for i in range(3):
draw_visible_Things(fov, i)
string = write_map(string, fov)
mem = world_db["Things"][0]["T_MEMMAP"][:]
for i in range(2):
- for id in world_db["Things"][0]["T_MEMTHING"]:
- type = world_db["Things"][id]["T_TYPE"]
+ for memthing in world_db["Things"][0]["T_MEMTHING"]:
+ type = world_db["Things"][memthing[0]]["T_TYPE"]
consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
if (i == 0 and not consumable) or (i == 1 and consumable):
- c = world_db["ThingTypes"][type]["TT_SYMBOL"]
- mem[(y * length) + x] = ord(c)
+ c = world_db["ThingTypes"][type]["TT_SYMBOL"]
+ mem[(memthing[1] * length) + memthing[2]] = ord(c)
string = write_map(string, mem)
atomic_write(io_db["path_worldstate"], string)
strong_write(io_db["file_out"], "WORLD_UPDATED\n")
y = world_db["Things"][id]["T_POSY"]
x = world_db["Things"][id]["T_POSY"]
if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
- t["T_MEMTHING"] = (type, y, x)
+ t["T_MEMTHING"].append((type, y, x))
def set_world_inactive():