char toggle;
char fin = 0;
int16_t z = -1;
- for (y = start_y; y < win->height; y++) {
+ for (y = start_y; y < win->size.y; y++) {
if (0 == fin)
toggle = 0;
- for (x = 0; x < win->width; x++) {
+ for (x = 0; x < win->size.x; x++) {
if (0 == toggle) {
z++;
if ('\n' == text[z]) {
uint16_t x, y, offset;
int16_t z = -1;
for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
- for (x = 0; x < win->width; x++) { // a window of available width, but infinite height.
+ for (x = 0; x < win->size.x; x++) { // a window of available width, but infinite height.
z++;
if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
break; // the loop. Make sure they don't count as cell space themselves.
break; } }
z = -1;
uint16_t start_y = 0;
- if (y < win->height) // Depending on what is bigger, determine start point in window or in text.
- start_y = win->height - y;
- else if (y > win->height) {
- offset = y - win->height;
+ if (y < win->size.y) // Depending on what is bigger, determine start point in window or in text.
+ start_y = win->size.y - y;
+ else if (y > win->size.y) {
+ offset = y - win->size.y;
for (y = 0; y < offset; y++)
- for (x = 0; x < win->width; x++) {
+ for (x = 0; x < win->size.x; x++) {
z++;
if ('\n' == text[z])
break;
uint16_t width_map_av = map->width - map->offset_x;
uint16_t height_map_av = map->height - map->offset_y;
uint16_t x, y, z;
- for (y = 0; y < win->height; y++) {
+ for (y = 0; y < win->size.y; y++) {
z = map->offset_x + (map->offset_y + y) * (map->width);
- for (x = 0; x < win->width; x++) {
+ for (x = 0; x < win->size.x; x++) {
if (y < height_map_av && x < width_map_av) {
if (z == (map->width * player->y) + player->x)
mvwaddch(win->curses, y, x, '@');
char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string
sprintf(scrolldesc, " %d %s ", more_lines, phrase);
offset = 1;
- if (win->width > (strlen(scrolldesc) + 1))
- offset = (win->width - strlen(scrolldesc)) / 2;
- for (x = 0; x < win->width; x++)
+ if (win->size.x > (strlen(scrolldesc) + 1))
+ offset = (win->size.x - strlen(scrolldesc)) / 2;
+ for (x = 0; x < win->size.x; x++)
if (x >= offset && x < strlen(scrolldesc) + offset)
mvwaddch(win->curses, y, x, scrolldesc[x - offset] | A_REVERSE);
else
// Draw keybindings window.
struct World * world = (struct World *) win->data;
uint16_t offset = 0, y, x;
- if (world->keyswindata->max >= win->height) {
- if (world->keyswindata->select > win->height / 2) {
- if (world->keyswindata->select < (world->keyswindata->max - (win->height / 2)))
- offset = world->keyswindata->select - (win->height / 2);
+ if (world->keyswindata->max >= win->size.y) {
+ if (world->keyswindata->select > win->size.y / 2) {
+ if (world->keyswindata->select < (world->keyswindata->max - (win->size.y / 2)))
+ offset = world->keyswindata->select - (win->size.y / 2);
else
- offset = world->keyswindata->max - win->height + 1; } }
+ offset = world->keyswindata->max - win->size.y + 1; } }
uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
char * keydesc = malloc(keydescwidth), * keyname;
attr_t attri;
- for (y = 0; y <= world->keyswindata->max && y < win->height; y++) {
+ for (y = 0; y <= world->keyswindata->max && y < win->size.y; y++) {
if (0 == y && offset > 0) {
draw_horizontal_scroll_hint (win, y, offset + 1, '^');
continue; }
- else if (win->height == y + 1 && 0 < world->keyswindata->max - (win->height + offset - 1)) {
- draw_horizontal_scroll_hint (win, y, world->keyswindata->max - (offset + win->height) + 2, 'v');
+ else if (win->size.y == y + 1 && 0 < world->keyswindata->max - (win->size.y + offset - 1)) {
+ draw_horizontal_scroll_hint (win, y, world->keyswindata->max - (offset + win->size.y) + 2, 'v');
continue; }
attri = 0;
if (y == world->keyswindata->select - offset) {
keyname = get_keyname(world->keybindings[y + offset].key);
snprintf(keydesc, keydescwidth, "%-9s", keyname);
free(keyname);
- for (x = 0; x < win->width; x++)
+ for (x = 0; x < win->size.x; x++)
if (x < strlen(keydesc))
mvwaddch(win->curses, y, x, keydesc[x] | attri);
else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1)
// Create and populate WinMeta struct with sane default values.
struct WinMeta win_meta;
win_meta.screen = screen;
- win_meta.height = getmaxy(screen);
- win_meta.width = getmaxx(screen);
+ win_meta.size.y = getmaxy(screen);
+ win_meta.size.x = getmaxx(screen);
win_meta.chain_start = 0;
win_meta.chain_end = 0;
win_meta.pad_offset = 0;
- win_meta.pad = newpad(win_meta.height, 1);
+ win_meta.pad = newpad(win_meta.size.y, 1);
win_meta.active = 0;
return win_meta; }
win.next = 0;
win.curses = 0;
win.title = title;
- win.width = 20;
- win.height = win_meta->height - 1;
+ win.size.x = 20;
+ win.size.y = win_meta->size.y - 1;
win.data = data;
win.draw = func;
return win; }
uint16_t lastwincol = 0;
struct Win * win_p = win_meta->chain_start;
while (win_p != 0) {
- if (win_p->start.x + win_p->width > lastwincol + 1)
- lastwincol = win_p->start.x + win_p->width - 1;
+ if (win_p->start.x + win_p->size.x > lastwincol + 1)
+ lastwincol = win_p->start.x + win_p->size.x - 1;
win_p = win_p->next; }
if (getmaxx(win_meta->pad) != lastwincol)
wresize(win_meta->pad, getmaxy(win_meta->pad), lastwincol + 2); }
struct Win * win_top = win->prev;
while (win_top->start.y != 1)
win_top = win_top->prev; // else, default to placing window in new top
- win->start.x = win_top->start.x + win_top->width + 1; // column to the right of the last one
+ win->start.x = win_top->start.x + win_top->size.x + 1; // column to the right of the last one
uint16_t winprev_maxy = win->prev->start.y + getmaxy(win->prev->curses);
- if (win->width <= win->prev->width && win->height < win_meta->height - winprev_maxy) {
+ if (win->size.x <= win->prev->size.x && win->size.y < win_meta->size.y - winprev_maxy) {
win->start.x = win->prev->start.x; // place window below previous window if it fits
win->start.y = winprev_maxy + 1; } // vertically and is not wider than its predecessor
else {
break;
win_upup = win_upup->prev; }
winprev_maxy = win_upup->start.y + getmaxy(win_upup->curses);
- widthdiff = (win_upup->start.x + win_upup->width) - (win_up->start.x + win_up->width);
- if (win->height < win_meta->height - winprev_maxy && win->width < widthdiff) {
- win->start.x = win_up->start.x + win_up->width + 1; // else try to open new sub column under last
+ widthdiff = (win_upup->start.x + win_upup->size.x) - (win_up->start.x + win_up->size.x);
+ if (win->size.y < win_meta->size.y - winprev_maxy && win->size.x < widthdiff) {
+ win->start.x = win_up->start.x + win_up->size.x + 1; // else try to open new sub column under last
win->start.y = winprev_maxy + 1; // window below which enough space remains
break; }
win_up = win_upup; } } } }
destroy_window (win);
place_window(win_meta, win);
refit_pad(win_meta);
- win->curses = subpad(win_meta->pad, win->height, win->width, win->start.y, win->start.x);
+ win->curses = subpad(win_meta->pad, win->size.y, win->size.x, win->start.y, win->start.x);
if (0 != win->next)
update_windows (win_meta, win->next); }
static void draw_window_borders (struct Win * win, char active) {
// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
uint16_t y, x;
- for (y = win->start.y; y <= win->start.y + win->height; y++) {
+ for (y = win->start.y; y <= win->start.y + win->size.y; y++) {
mvwaddch(wgetparent(win->curses), y, win->start.x - 1, '|');
- mvwaddch(wgetparent(win->curses), y, win->start.x + win->width, '|'); }
- for (x = win->start.x; x <= win->start.x + win->width; x++) {
+ mvwaddch(wgetparent(win->curses), y, win->start.x + win->size.x, '|'); }
+ for (x = win->start.x; x <= win->start.x + win->size.x; x++) {
mvwaddch(wgetparent(win->curses), win->start.y - 1, x, '-');
- mvwaddch(wgetparent(win->curses), win->start.y + win->height, x, '-'); }
+ mvwaddch(wgetparent(win->curses), win->start.y + win->size.y, x, '-'); }
char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
- if (win->width >= min_title_length_visible) {
+ if (win->size.x >= min_title_length_visible) {
uint16_t title_offset = 0;
- if (win->width > strlen(win->title) + 2)
- title_offset = (win->width - (strlen(win->title) + 2)) / 2; // + 2 is for decoration
- uint16_t length_visible = strnlen(win->title, win->width - 2);
+ if (win->size.x > strlen(win->title) + 2)
+ title_offset = (win->size.x - (strlen(win->title) + 2)) / 2; // + 2 is for decoration
+ uint16_t length_visible = strnlen(win->title, win->size.x - 2);
char title[length_visible + 3];
char decoration = ' ';
if (1 == active)
corners[ccount].tl.y = win->start.y - 1;
corners[ccount].tl.x = win->start.x - 1;
corners[ccount].tr.y = win->start.y - 1;
- corners[ccount].tr.x = win->start.x + win->width;
- corners[ccount].bl.y = win->start.y + win->height;
+ corners[ccount].tr.x = win->start.x + win->size.x;
+ corners[ccount].bl.y = win->start.y + win->size.y;
corners[ccount].bl.x = win->start.x - 1;
- corners[ccount].br.y = win->start.y + win->height;
- corners[ccount].br.x = win->start.x + win->width;
+ corners[ccount].br.y = win->start.y + win->size.y;
+ corners[ccount].br.x = win->start.x + win->size.x;
if (0 != win->next) {
draw_windows_borders (win->next, win_active, corners, ccount + 1); } }
char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string
sprintf(scrolldesc, " %d %s ", more_cols, phrase);
offset = 1;
- if (win_meta->height > (strlen(scrolldesc) + 1))
- offset = (win_meta->height - strlen(scrolldesc)) / 2;
- for (y = 0; y < win_meta->height; y++)
+ if (win_meta->size.y > (strlen(scrolldesc) + 1))
+ offset = (win_meta->size.y - strlen(scrolldesc)) / 2;
+ for (y = 0; y < win_meta->size.y; y++)
if (y >= offset && y < strlen(scrolldesc) + offset)
mvwaddch(win_meta->pad, y, x, scrolldesc[y - offset] | A_REVERSE);
else
uint16_t y;
if (win_meta->pad_offset > 0)
draw_vertical_scroll_hint(win_meta, win_meta->pad_offset, win_meta->pad_offset + 1, '<');
- if (win_meta->pad_offset + win_meta->width < getmaxx(win_meta->pad) - 1)
- for (y = 0; y < win_meta->height; y++)
- draw_vertical_scroll_hint(win_meta, win_meta->pad_offset + win_meta->width - 1,
- getmaxx(win_meta->pad) - (win_meta->pad_offset + win_meta->width), '>');
- pnoutrefresh(win_meta->pad, 0, win_meta->pad_offset, 0, 0, win_meta->height, win_meta->width - 1); }
+ if (win_meta->pad_offset + win_meta->size.x < getmaxx(win_meta->pad) - 1)
+ for (y = 0; y < win_meta->size.y; y++)
+ draw_vertical_scroll_hint(win_meta, win_meta->pad_offset + win_meta->size.x - 1,
+ getmaxx(win_meta->pad) - (win_meta->pad_offset + win_meta->size.x), '>');
+ pnoutrefresh(win_meta->pad, 0, win_meta->pad_offset, 0, 0, win_meta->size.y, win_meta->size.x - 1); }
doupdate(); }
extern void resize_active_window (struct WinMeta * win_meta, uint16_t height, uint16_t width) {
// Grow or shrink currently active window. Correct its geometry and that of its followers.
- if (0 != win_meta->active && width > 0 && height > 0 && height < win_meta->height) {
- win_meta->active->height = height;
- win_meta->active->width = width;
+ if (0 != win_meta->active && width > 0 && height > 0 && height < win_meta->size.y) {
+ win_meta->active->size.y = height;
+ win_meta->active->size.x = width;
update_windows(win_meta, win_meta->chain_start); } }
extern void cycle_active_window (struct WinMeta * win_meta, char dir) {
extern void reset_pad_offset(struct WinMeta * win_meta, uint16_t new_offset) {
// Apply new_offset to windows pad, if it proves to be sane.
- if (new_offset >= 0 && new_offset + win_meta->width < getmaxx(win_meta->pad))
+ if (new_offset >= 0 && new_offset + win_meta->size.x < getmaxx(win_meta->pad))
win_meta->pad_offset = new_offset; }