start.y = 1;
if (0 != win->prev) {
if (win->prev->height == win_meta->height - 1) // if prev window fills entire column,
- start.x = win->prev->curses_win->_begx + win->prev->width + 1; // place win in new column next to it
+ start.x = getbegx(win->prev->curses_win) + win->prev->width + 1; // place win in new column next to it
else {
struct Win * first_ceiling = win->prev; // first_ceiling determines column with;
- while (first_ceiling->curses_win->_begy != 1) // default: place window in new column
+ while (getbegy(first_ceiling->curses_win) != 1) // default: place window in new column
first_ceiling = first_ceiling->prev; // next to it
- start.x = first_ceiling->curses_win->_begx + first_ceiling->width + 1;
+ start.x = getbegx(first_ceiling->curses_win) + first_ceiling->width + 1;
if (first_ceiling->width >= win->width) { // only place wins in prev column that fit into its width
struct Win * win_p = first_ceiling;
struct Win * lastrow_startwin = win_p;
while (win_p != win) {
- if (win_p->curses_win->_begx == first_ceiling->curses_win->_begx)
+ if (getbegx(win_p->curses_win) == getbegx(first_ceiling->curses_win))
lastrow_startwin = win_p; // try to fit window at the end of the last row of windows
win_p = win_p ->next; } // inside column; if failure, try opening a new row below
- int lastcol_start = win->prev->curses_win->_begx + win->prev->width + 1;
- if (win->width <= first_ceiling->curses_win->_begx + first_ceiling->width - lastcol_start
+ int lastcol_start = getbegx(win->prev->curses_win) + win->prev->width + 1;
+ if (win->width <= getbegx(first_ceiling->curses_win) + first_ceiling->width - lastcol_start
&& win->height <= lastrow_startwin->height) {
start.x = lastcol_start;
- start.y = lastrow_startwin->curses_win->_begy; }
- else if (win->height < win_meta->height - (lastrow_startwin->curses_win->_begy + lastrow_startwin->height)
+ start.y = getbegy(lastrow_startwin->curses_win); }
+ else if (win->height < win_meta->height - (getbegy(lastrow_startwin->curses_win) + lastrow_startwin->height)
&& win->width <= first_ceiling->width) {
- start.x = first_ceiling->curses_win->_begx;
- start.y = lastrow_startwin->curses_win->_begy + lastrow_startwin->height + 1; } } } }
+ start.x = getbegx(first_ceiling->curses_win);
+ start.y = getbegy(lastrow_startwin->curses_win) + lastrow_startwin->height + 1; } } } }
return start; }
void update_windows (struct WinMeta * win_meta, struct Win * win) {
int lastwincol = 0;
struct Win * win_p = win_meta->chain_start;
while (win_p != 0) {
- if (win_p != win && win_p->curses_win->_begx + win_p->width > lastwincol + 1)
- lastwincol = win_p->curses_win->_begx + win_p->width - 1;
+ if (win_p != win && getbegx(win_p->curses_win) + win_p->width > lastwincol + 1)
+ lastwincol = getbegx(win_p->curses_win) + win_p->width - 1;
else if (win_p == win && startyx.x + win->width > lastwincol + 1)
lastwincol = startyx.x + win->width - 1;
win_p = win_p->next; }
- if (win_meta->pad->_maxx != lastwincol + 1) {
- wresize(win_meta->pad, win_meta->pad->_maxy + 1, lastwincol + 2); }
+ if (getmaxx(win_meta->pad) != lastwincol) {
+ wresize(win_meta->pad, getmaxy(win_meta->pad), lastwincol + 2); }
win->curses_win = subpad(win_meta->pad, win->height, win->width, startyx.y, startyx.x);
if (0 != win->next)
update_windows (win_meta, win->next); }
void draw_window_borders (struct Win * win, char active) {
// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
int y, x;
- for (y = win->curses_win->_begy; y <= win->curses_win->_begy + win->height; y++) {
- mvwaddch(win->curses_win->_parent, y, win->curses_win->_begx - 1, '|');
- mvwaddch(win->curses_win->_parent, y, win->curses_win->_begx + win->width, '|'); }
- for (x = win->curses_win->_begx; x <= win->curses_win->_begx + win->width; x++) {
- mvwaddch(win->curses_win->_parent, win->curses_win->_begy - 1, x, '-');
- mvwaddch(win->curses_win->_parent, win->curses_win->_begy + win->height, x, '-'); }
+ for (y = getbegy(win->curses_win); y <= getbegy(win->curses_win) + win->height; y++) {
+ mvwaddch(wgetparent(win->curses_win), y, getbegx(win->curses_win) - 1, '|');
+ mvwaddch(wgetparent(win->curses_win), y, getbegx(win->curses_win) + win->width, '|'); }
+ for (x = getbegx(win->curses_win); x <= getbegx(win->curses_win) + win->width; x++) {
+ mvwaddch(wgetparent(win->curses_win), getbegy(win->curses_win) - 1, x, '-');
+ mvwaddch(wgetparent(win->curses_win), getbegy(win->curses_win) + win->height, x, '-'); }
char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
if (win->width > min_title_length_visible) {
int title_length = strlen(win->title);
memcpy(title + 1, win->title, length_visible);
title[0] = title[length_visible + 1] = decoration;
title[length_visible + 2] = '\0';
- mvwaddstr(win->curses_win->_parent, win->curses_win->_begy - 1, win->curses_win->_begx + title_offset, title); } }
+ mvwaddstr(wgetparent(win->curses_win), getbegy(win->curses_win) - 1, getbegx(win->curses_win) + title_offset, title); } }
void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, int ccount) {
// Craw draw_window_borders() for all windows in chain from win on. Save current window's border corners.
if (win == win_active)
active = 1;
draw_window_borders(win, active);
- corners[ccount].tl.y = win->curses_win->_begy - 1;
- corners[ccount].tl.x = win->curses_win->_begx - 1;
- corners[ccount].tr.y = win->curses_win->_begy - 1;
- corners[ccount].tr.x = win->curses_win->_begx + win->width;
- corners[ccount].bl.y = win->curses_win->_begy + win->height;
- corners[ccount].bl.x = win->curses_win->_begx - 1;
- corners[ccount].br.y = win->curses_win->_begy + win->height;
- corners[ccount].br.x = win->curses_win->_begx + win->width;
+ corners[ccount].tl.y = getbegy(win->curses_win) - 1;
+ corners[ccount].tl.x = getbegx(win->curses_win) - 1;
+ corners[ccount].tr.y = getbegy(win->curses_win) - 1;
+ corners[ccount].tr.x = getbegx(win->curses_win) + win->width;
+ corners[ccount].bl.y = getbegy(win->curses_win) + win->height;
+ corners[ccount].bl.x = getbegx(win->curses_win) - 1;
+ corners[ccount].br.y = getbegy(win->curses_win) + win->height;
+ corners[ccount].br.x = getbegx(win->curses_win) + win->width;
if (0 != win->next) {
draw_windows_borders (win->next, win_active, corners, ccount + 1); } }