Set to argument the ID of the thing type that things of the selected type
transform into when their state changes from animate to inanimate.
-TT_PROLIFERATE [0-255]
+TT_PROLIFERATE [0 to 65535]
If non-zero, there is a chance of 1 divided by the given value each turn for any
thing of the selected type to emit an offspring to a random neighbor cell if one
is available that is passable and not inhabited by any thing.
"TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
0, 255)),
"TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
- 0, 255)),
+ 0, 65535)),
"TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
"T_ID": (1, False, command_tid),
"T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),