if (this.mode && this.mode.name == 'control_tile_draw') {
tui.log_msg('@ finished tile protection drawing.')
}
+ this.draw_face = false;
this.tile_draw = false;
if (mode_name == 'command_thing' && (!game.player.carrying
|| !game.player.carrying.commandable)) {
this.draw_face = false;
return;
}
+ const start_x = tui.window_width - 10;
function draw_body_part(body_part, end_y) {
- const start_x = tui.window_width - 10;
- terminal.write(end_y - 4, start_x, '+--------+');
+ terminal.write(end_y - 4, start_x, ' ________ ');
terminal.write(end_y - 3, start_x, '| |');
terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
}
if (t.face) {
- draw_body_part(t.face, terminal.rows - 1);
+ draw_body_part(t.face, terminal.rows - 2);
}
if (t.hat) {
- draw_body_part(t.hat, terminal.rows - 4);
+ draw_body_part(t.hat, terminal.rows - 5);
}
+ terminal.write(terminal.rows - 1, start_x, '| |');
},
draw_mode_line: function() {
let help = 'hit [' + this.keys.help + '] for help';
};
tui.inputEl.addEventListener('keydown', (event) => {
tui.show_help = false;
- tui.draw_face = false;
if (event.key == 'Enter') {
event.preventDefault();
}
self.fov = ''
self.flash = False
self.map_lines = []
- self.draw_face = False
self.offset = YX(0,0)
curses.wrapper(self.loop)
if self.mode and self.mode.name == 'control_tile_draw':
self.log_msg('@ finished tile protection drawing.')
+ self.draw_face = False
self.tile_draw = False
if mode_name == 'command_thing' and\
(not self.game.player.carrying or
self.draw_face = False
return
+ start_x = self.window_width - 10
def draw_body_part(body_part, end_y):
- start_x = self.window_width - 10
- safe_addstr(end_y - 4, start_x, '+--------+')
+ safe_addstr(end_y - 4, start_x, ' ________ ')
safe_addstr(end_y - 3, start_x, '| |')
safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
if hasattr(t, 'face'):
- draw_body_part(t.face, self.size.y - 1)
+ draw_body_part(t.face, self.size.y - 2)
if hasattr(t, 'hat'):
- draw_body_part(t.hat, self.size.y - 4)
+ draw_body_part(t.hat, self.size.y - 5)
+ safe_addstr(self.size.y - 1, start_x, '| |')
def draw_help():
content = "%s help\n\n%s\n\n" % (self.mode.short_desc,