FILE * file = fopen("savefile", "w");
exit_err(0 == file, world,
"Error saving game: Unable to open savefile for writing.");
- uint8_t err;
- err = write_uint32_bigendian(world->seed, file);
- err = err | write_uint32_bigendian(world->turn, file);
- err = err | write_uint16_bigendian(world->player->pos.y + 1, file);
- err = err | write_uint16_bigendian(world->player->pos.x + 1, file);
- err = err | write_uint8(world->player->hitpoints, file);
- err = err | write_map_objects(world, world->monster, file);
- err = err | write_map_objects(world, world->item, file);
- exit_err(err, world,
- "Error saving game: Trouble writing to opened savefile.");
+ if ( write_uint32_bigendian(world->seed, file)
+ || write_uint32_bigendian(world->turn, file)
+ || write_uint16_bigendian(world->player->pos.y + 1, file)
+ || write_uint16_bigendian(world->player->pos.x + 1, file)
+ || write_uint8(world->player->hitpoints, file)
+ || write_map_objects(world, world->monster, file)
+ || write_map_objects(world, world->item, file))
+ {
+ exit_err(1, world,
+ "Error saving game: Trouble writing to opened savefile.");
+ }
exit_err(fclose(file), world,
"Error saving game: Unable to close opened savefile.");
}