win->prev = 0;
win->next = 0; }
-void place_window (struct WinMeta * win_meta, struct Win * win) {
+struct yx place_window (struct WinMeta * win_meta, struct Win * win) {
// Based on position and sizes of previous window, find fitting place for current window.
- win->start_x = 0; // if window is first in chain, place it on top-left corner
- win->start_y = 1;
+ struct yx start;
+ start.x = 0; // if window is first in chain, place it on top-left corner
+ start.y = 1;
if (0 != win->prev) {
- if (win->prev->height == win_meta->height - 1) // if prev window fills entire column, place win
- win->start_x = win->prev->start_x + win->prev->width + 1; // in new column next to it
+ if (win->prev->height == win_meta->height - 1) // if prev window fills entire column,
+ start.x = win->prev->curses_win->_begx + win->prev->width + 1; // place win in new column next to it
else {
- struct Win * first_ceiling = win->prev; // first_ceiling determines column with;
- while (first_ceiling->start_y != 1) // default: place window in new column
- first_ceiling = first_ceiling->prev; // next to it
- win->start_x = first_ceiling->start_x + first_ceiling->width + 1;
- if (first_ceiling->width >= win->width) { // only place windows in prev column that fit into its width
+ struct Win * first_ceiling = win->prev; // first_ceiling determines column with;
+ while (first_ceiling->curses_win->_begy != 1) // default: place window in new column
+ first_ceiling = first_ceiling->prev; // next to it
+ start.x = first_ceiling->curses_win->_begx + first_ceiling->width + 1;
+ if (first_ceiling->width >= win->width) { // only place wins in prev column that fit into its width
struct Win * win_p = first_ceiling;
struct Win * lastrow_startwin = win_p;
while (win_p != win) {
- if (win_p->start_x == first_ceiling->start_x)
- lastrow_startwin = win_p; // try to fit window at end of last
- win_p = win_p ->next; } // row of windows inside column; if
- int lastcol_start = win->prev->start_x + win->prev->width + 1; // failure, try opening new row below
- if (win->width <= first_ceiling->start_x + first_ceiling->width - lastcol_start
+ if (win_p->curses_win->_begx == first_ceiling->curses_win->_begx)
+ lastrow_startwin = win_p; // try to fit window at the end of the last row of windows
+ win_p = win_p ->next; } // inside column; if failure, try opening a new row below
+ int lastcol_start = win->prev->curses_win->_begx + win->prev->width + 1;
+ if (win->width <= first_ceiling->curses_win->_begx + first_ceiling->width - lastcol_start
&& win->height <= lastrow_startwin->height) {
- win->start_x = lastcol_start;
- win->start_y = lastrow_startwin->start_y; }
- else if (win->height < win_meta->height - (lastrow_startwin->start_y + lastrow_startwin->height)
+ start.x = lastcol_start;
+ start.y = lastrow_startwin->curses_win->_begy; }
+ else if (win->height < win_meta->height - (lastrow_startwin->curses_win->_begy + lastrow_startwin->height)
&& win->width <= first_ceiling->width) {
- win->start_x = first_ceiling->start_x;
- win->start_y = lastrow_startwin->start_y + lastrow_startwin->height + 1; } } } } }
+ start.x = first_ceiling->curses_win->_begx;
+ start.y = lastrow_startwin->curses_win->_begy + lastrow_startwin->height + 1; } } } }
+ return start; }
void update_windows (struct WinMeta * win_meta, struct Win * win) {
// Update geometry of win and its next of kin. Before, destroy window, if visible. After, (re-)build it.
if (0 != win->curses_win)
destroy_window (win);
- place_window(win_meta, win);
- win->curses_win = newwin(win->height, win->width, win->start_y, win->start_x);
+ struct yx startyx = place_window(win_meta, win);
+ win->curses_win = newwin(win->height, win->width, startyx.y, startyx.x);
if (0 != win->next)
update_windows (win_meta, win->next); }
void draw_window_borders (struct Win * win, char active) {
// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
int y, x;
- for (y = win->start_y; y <= win->start_y + win->height; y++) {
- mvaddch(y, win->start_x - 1, '|');
- mvaddch(y, win->start_x + win->width, '|'); }
- for (x = win->start_x; x <= win->start_x + win->width; x++) {
- mvaddch(win->start_y - 1, x, '-');
- mvaddch(win->start_y + win->height, x, '-'); }
+ for (y = win->curses_win->_begy; y <= win->curses_win->_begy + win->height; y++) {
+ mvaddch(y, win->curses_win->_begx - 1, '|');
+ mvaddch(y, win->curses_win->_begx + win->width, '|'); }
+ for (x = win->curses_win->_begx; x <= win->curses_win->_begx + win->width; x++) {
+ mvaddch(win->curses_win->_begy - 1, x, '-');
+ mvaddch(win->curses_win->_begy + win->height, x, '-'); }
char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
if (win->width > min_title_length_visible) {
int title_length = strlen(win->title);
memcpy(title + 1, win->title, length_visible);
title[0] = title[length_visible + 1] = decoration;
title[length_visible + 2] = '\0';
- mvaddstr(win->start_y - 1, win->start_x + title_offset, title); }
+ mvaddstr(win->curses_win->_begy - 1, win->curses_win->_begx + title_offset, title); }
refresh(); }
void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, int ccount) {
if (win == win_active)
active = 1;
draw_window_borders(win, active);
- corners[ccount].tl_y = win->start_y - 1;
- corners[ccount].tl_x = win->start_x - 1;
- corners[ccount].tr_y = win->start_y - 1;
- corners[ccount].tr_x = win->start_x + win->width;
- corners[ccount].bl_y = win->start_y + win->height;
- corners[ccount].bl_x = win->start_x - 1;
- corners[ccount].br_y = win->start_y + win->height;
- corners[ccount].br_x = win->start_x + win->width;
+ corners[ccount].tl.y = win->curses_win->_begy - 1;
+ corners[ccount].tl.x = win->curses_win->_begx - 1;
+ corners[ccount].tr.y = win->curses_win->_begy - 1;
+ corners[ccount].tr.x = win->curses_win->_begx + win->width;
+ corners[ccount].bl.y = win->curses_win->_begy + win->height;
+ corners[ccount].bl.x = win->curses_win->_begx - 1;
+ corners[ccount].br.y = win->curses_win->_begy + win->height;
+ corners[ccount].br.x = win->curses_win->_begx + win->width;
if (0 != win->next) {
draw_windows_borders (win->next, win_active, corners, ccount + 1); } }
draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0);
draw_windows (win_meta->chain_start);
for (y = 0; y < n_wins; y++) {
- mvaddch(all_corners[y].tl_y, all_corners[y].tl_x, 'o');
- mvaddch(all_corners[y].tr_y, all_corners[y].tr_x, 'o');
- mvaddch(all_corners[y].bl_y, all_corners[y].bl_x, 'o');
- mvaddch(all_corners[y].br_y, all_corners[y].br_x, 'o'); }
+ mvaddch(all_corners[y].tl.y, all_corners[y].tl.x, 'o');
+ mvaddch(all_corners[y].tr.y, all_corners[y].tr.x, 'o');
+ mvaddch(all_corners[y].bl.y, all_corners[y].bl.x, 'o');
+ mvaddch(all_corners[y].br.y, all_corners[y].br.x, 'o'); }
free(all_corners); } }
void draw_window(struct Win * win) {